Door Kickers 2

Door Kickers 2

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GÖTTERDÄMMERUNG VII: THE MONEY MAN
   
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Content Type: Missions
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1.121 MB
21 May, 2021 @ 4:01am
12 Oct, 2021 @ 4:56am
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GÖTTERDÄMMERUNG VII: THE MONEY MAN

In 1 collection by Dirk Diggler
GÖTTERDÄMMERUNG
10 items
Description
PART 7 OF 10
Take the fight to an upscale office environment filled with tight angles and bad dudes.
Below you can find the intelligence briefing for this mission if you care, enjoy!

-GÖTTERDÄMMERUNG VII: THE MONEY MAN-

The team saw heavy combat during their retreat but performed admirably, taking on large enemy forces while escorting a civilian.
Most of the country is now under control of the terrorists by now, a handful of loyal militias are holding out in scattered villages and the national army has struck a defensive perimeter around the outskirts of the capital.
While in the capital to catch your breath and see what the leaderships next move will be you get intelligence reports of a German national suspected of financing terrorcells appearing in the capital.
He has taken residence in the offices of a lawfirm with other foreigners with unknown affiliations, we suspect they are the cadre of a former private military company from a eastern nation.
The spooks want to interrogate him about his involvement in the current situation and want your team to snatch him up in the heart of the capital.

Date: 16112024
Time: 2200
Operators: 3
Opposition: Unknown. Alot of trafic in and out of the building presently. Estimates range from 20-40. Some opponents suspected to be former servicemen of a eastern army.
3 Comments
Zeus 28 Nov, 2023 @ 1:08pm 
Hard map.
I use a lot of frags to clear the area.
https://youtu.be/aAb9c5lGnqk
Dirk Diggler  [author] 16 Feb, 2022 @ 4:44pm 
I think i made this map before realizing that ranger weapons are scuffed in the hands of the enemies, so they appear every now and then on my older maps (pretty much all my maps until quite recently now that I think about it.. shit)
Ganjirah 16 Feb, 2022 @ 4:13pm 
Tricky map. Requires good timing, precision and use of cross coverage. When I first downloaded it a while back I never thought the bottom spawns would work given the resistance, but I managed to complete it and it's actually easier-ish this way imo. A few notes : The HVI doesn't fit behind the soldier he's following at the evac, as you can see in the replay I had to push him for the mission to complete. Also, not sure about the decision to give enemies MP5s ( or any friendly force weapon for that matter ). It might fit the story but it makes for some ridiculous firefights... or should I say slaughters lmao. But hey at least there was no shotguns involved haha. I played the map quite a few times but here's the replay I kept : https://youtu.be/nqf4xPZWDPQ On to the next one.