Door Kickers 2

Door Kickers 2

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GÖTTERDÄMMERUNG IX: HUNTING NIBELUNG II
   
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Content Type: Missions
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661.830 KB
21 May, 2021 @ 4:02am
30 Dec, 2022 @ 8:30am
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GÖTTERDÄMMERUNG IX: HUNTING NIBELUNG II

In 1 collection by Dirk Diggler
GÖTTERDÄMMERUNG
10 items
Description
PART 9 OF 10
Prepare to face battle hardened combatants at their base of operations.
Below you can find the mission briefing for this mission if you care, enjoy!

-GÖTTERDÄMMERUNG IX: HUNTING NIBELUNG II-

One of the enemies killed in the previous nights rescue of wounded marines was a intelligence officer from a major power in the middle east, more precisely the armed branch of their intelligence agency.
This apparently peaked the interest of the CIA and BND who has put your team on the trail of a man codenamed "Nibelung", the man at the top of the German investigation.
More members of the foreign intelligence agency are believed to lead the enemy attack on the capital from a series of appartments just behind enemy lines, a kill or capture order has gone out of all of them.
Reach the buildings behind enemy lines and clear it out, secure any intelligence and get back out, a detatchment of marines will establish a perimeter to assist.

Date: 30112024
Time: 1500
Operators: 6
Opposition: Heavy. Trained enemy intelligence personel from a foreign nation operates out of this position.
10 Comments
Dirk Diggler  [author] 30 Dec, 2022 @ 8:31am 
Fixed, thanks for reporting!
Kezza 30 Dec, 2022 @ 7:57am 
Just a heads up to the author - I'm getting some FOV bugginess through walls at the top left spawn point, possibly because of object clipping?

https://freeimage.host/i/Hu2mAmP
Kon 2 Dec, 2022 @ 6:24pm 
Great fun. This is one of the few maps where the MP5 is actually super useful. Almost everything is close range and take CQB. The MP5's strongpoints. Good map
Cobra 26 May, 2022 @ 6:00am 
Too. Many. AP.
Dirk Diggler  [author] 6 Apr, 2022 @ 4:44am 
No changes. I think I've inflicted enough pain upon the players as it is :)
Return To Monke 6 Apr, 2022 @ 4:37am 
Ganjirah, that was an amazing track you added to your replay. I love how two men cleared up that fire corridor on the right so smoothly, but I think if Dirk was a sadist and added more LMGs there it would be suicidal to even spawn there.
Return To Monke 6 Apr, 2022 @ 4:34am 
Wow, why not add more suicide vests into the map, just to make it EVEN HARDER and make players rage quit, LOL
Dirk Diggler  [author] 3 Mar, 2022 @ 7:45am 
yeah shotguns probably made this map more manageable :) Great work!
Ganjirah 3 Mar, 2022 @ 3:44am 
Probably in your top 5 hardest map, this one is something else. Gave me a good headache but a few ragequits later I eventually went in with shotguns, said "fuck it" and finally managed to beat it. In style. https://youtu.be/54JhVyfkVXc
Y955Y 12 Jun, 2021 @ 5:27am 
After an hour and a half, it finally passed. After mastering the skills, the test of this level is more patience. Individual customs clearance methods: the three commandos on the right are separating the wall and bombing the enemies outside with grenades; the three grenade soldiers on the upper left, each with 7 grenades, MK18 with CQB bullets, just bomb dangerous corners directly. The process was long and painful, but in the end everything was worth it. What is maddening is that one of my soldiers accidentally blown up himself to death when he was about to clear the level.