Arma 3
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Vietnam War Warlords scenario
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Type: Infantry, Vehicles
Scenario Map: Cam Lao Nam
Meta: Dependency
File Size
Posted
Updated
1.019 MB
21 May, 2021 @ 2:57pm
4 Jan @ 5:52pm
42 Change Notes ( view )
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Vietnam War Warlords scenario

In 1 collection by Ilyushkius
Ilyushkius's Warlords scenarios
13 items
Description
12 Comments
Ilyushkius  [author] 19 Feb, 2023 @ 1:51pm 
Thanks for the feedback. No, I do not plan new scenarios on the theme of the Vietnam War. But, I have a couple more AC missions on Khe Shan and Prei Khmaoch Luong.
joogrr 19 Feb, 2023 @ 12:59pm 
It's fun even solo with just a few AI-teams (even if they mostly get stuck). I like the triggers you put in when capturing different zones and using placed artillery assets on the map when calling in support. Plannig to make one for Khe Sanh & The Bra?
Ilyushkius  [author] 18 Feb, 2023 @ 5:28pm 
Well, thanks.
joogrr 18 Feb, 2023 @ 4:20pm 
Still one of the best missions for S.O.G.
Ilyushkius  [author] 21 Jun, 2021 @ 8:20pm 
Well, I added the capacity to teleport to the attacked sector for bots. But due to the features of the map, the FPS can be greatly reduced.
-L1ch 20 Jun, 2021 @ 3:19pm 
Yeah, the AI isnt actually too big on big on getting to a conflict zone. Having the option at least to teleport is great, even if players dont use it the AI can.
Ilyushkius  [author] 23 May, 2021 @ 4:55pm 
I'll think about it.
Sandman 23 May, 2021 @ 4:08pm 
I understand. But maybe include a parameter in the mission to enable or not this fast travels?
Ilyushkius  [author] 23 May, 2021 @ 4:05pm 
I know. AI really tends to get stuck in difficult terrain. But in my opinion, unlimited teleportation oversimplifies the gameplay and makes transport vehicles almost useless.
Sandman 23 May, 2021 @ 2:09pm 
Thanks. I ask this because de IA get stuck an dont attack. In other Warlords where the option to fast travel to conflict zones is enable, the IA push the sectors and can be player coop against her.