Noita
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Inventory Bags
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23 May, 2021 @ 1:06pm
19 Jun @ 11:58am
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Inventory Bags

Description
Lets you carry more stuff by stowing it away in bags, from which you can take it out again anytime.

Like my mods? Buy me a coffee ☕
https://ko-fi.com/horscht

Open the bags by clicking the icon to the left of the wand selection.
Then click on an item to stow it away, click on an item in the storage to take it back out again.
It might bug out sometimes so make sure you have the right wand selected (maybe reselect it) before firing.

The open/close button can be repositioned by toggling it draggable in the mod settings menu.

Optional:
If you want a keyboard shortcut for opening/closing the bags (by default B) you can install this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3043711058
289 Comments
Jatopian 9 Jul @ 12:42pm 
Could we get a sorting button similar to the one for the wand bags, to sort the item bags alphabetically and by fullness? At least those are the only useful sorting methods I can think of. Sometimes it's difficult to distinguish potions by sight.

Also, for hotkey users, could we have the inventory automatically close if it is open when we try to open the bags, instead of just failing?
Horscht  [author] 8 Jul @ 2:48am 
They use animated sprites by using a spritesheet (one big image with the individual frames laid out side by side) and we can't easily display just a section of an image. The game's own inventory system is engine-side that's why it works there. A workaround might be possible, I'll have to think about it.
Jatopian 7 Jul @ 9:27am 
Welp, I figured it would already be that way if it were easy, but I thought I'd ask anyway.

A small bug I noticed is that unique wands tend to have different and sometimes glitchy-looking appearance when in the bags. For example the Chainsaw looks doubled, and other unique wands like Valtikka have non-unique sprites.
Horscht  [author] 7 Jul @ 3:25am 
Also not as easy as it sounds, for the wands we can't really hook into the whole pickup process and for instance prevent the pickup dialog from appearing. And for the spells, there's no way to tell if the player tried to pickup a spell but was not able to because the inventory is full. Currently I'm simply checking if the inventory has changed, and if autostorage is enabled, immediately move it from the spell inventory to the storage.
Jatopian 7 Jul @ 1:38am 
Hm, that is unfortunate, but it explains why I can't find bagged items easily when I look in player.xml. Thanks for considering it anyway.

Another thing that would be a nice Quality Of Life feature is, when we have the setting to put new items directly into bags, this would work even if all 4 wand/item slots are full, instead of telling us to get rid of one to make room. (And similarly for Advanced Spell Inventory with the vanilla spell inventory filled.)
Horscht  [author] 4 Jul @ 7:43am 
That's not easy to implement because the wands are stored in a polymorphed format (yes you can polymorph any entity, including wands) so I can't change the wands without unserializing them, making the change, and then re-serializing them. Both of those steps require a 1 frame delay (waiting for the polymorph to happen or wear off) and you can potentially have hundreds of wands in the bag. Idk, I'll have to think about it.
Jatopian 4 Jul @ 1:57am 
Advanced Spell Inventory has an option to apply Spell Refresher to spells in the inventory. Similarly, could we please have an option to apply Spell Refresher to wands in the bags?
insert.coin.here 29 Jun @ 4:33pm 
Oh lord this simple?, just clicking yeh? god bless you ;)
Molnyfio 29 Jun @ 3:45pm 
Moving stuff in and out is done by just clicking on the item, no dragging.
Auto-storing loot into the bags is an option in the mod's settings that is disabled by default.
insert.coin.here 29 Jun @ 12:08pm 
I recently got your pocket mod but something doesn't seem to work, maybe i'm just too clumsy for intuitive use. i can't put anything in the respective pockets, drag and drop with the mouse (yes i play with mouse and keyboard) doesn't seem to do anything. if i put a potion down and want to pick it up again, for example, it is automatically packed into the first bar, i.e. the original game bar. I can't move anything manually either, so I'm wondering if I'm simply operating this mod incorrectly or if there's a trick? A button that I might have to press additionally? I just don't get it and would find this very upsetting, especially since I've put all my hopes in this mod because I'm basically doomed to just pick up everything I get in every game :-D