Garry's Mod

Garry's Mod

95 ratings
Gears of War 4 - Weapons (Prop)
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Scenic
File Size
Posted
1.064 GB
24 May, 2021 @ 10:04am
1 Change Note ( view )

Subscribe to download
Gears of War 4 - Weapons (Prop)

In 4 collections by NeoLin
Lambda Group Catalog
483 items
Lambda Group : Firearms
115 items
Neo's Certified Collection of Arms
408 items
Neo's Ported from SFM Collection
56 items
Description
So yeah, just some Gears of War 4 weapons, now ported to Gmod.

Not really a Gears of War fans myself, but the weapons are classic.

You can find the original SFM addon here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2467115100

Credits:
Microsoft/The Coalition - Gears of War
Polingo - Porting to Source Filmmaker.
NeoLin - Ported to Garry's Mod.
21 Comments
elmocos16 13 Jul @ 10:10am 
i knew how to*
elmocos16 13 Jul @ 10:10am 
wish i knew to make sweps of this so i could mod this to astw2 (tweaked)...
NeoLin  [author] 13 Feb, 2024 @ 5:56pm 
Well they're model props intended for making animations or artworks, not function and usable weapons like SWEP unfortunately, pardon.
007victorgabriel.14 13 Feb, 2024 @ 12:56pm 
it is not working in my game
Krystal The Fox 1 Jun, 2022 @ 9:55pm 
k
NeoLin  [author] 1 Jun, 2022 @ 9:44pm 
Not sure, since Gears 5 doesn't seem to have UE Viewer's support, besides, I have yet to see if anyone got the game's models.
Krystal The Fox 1 Jun, 2022 @ 9:34pm 
@NeoLin: got any plans about the Gears 5 props?
NeoLin  [author] 27 May, 2021 @ 12:16am 
Could be, just haven't got my hands on them yet.
Psycho Raven 26 May, 2021 @ 11:49pm 
Is there any posibility of porting a ragdoll? Just asking if there could be a deebee ragdoll addon
NeoLin  [author] 26 May, 2021 @ 4:34am 
Ok, I received a report on the gun models having white wireframe all over them, that's because the original SFM models used textures that utliizes "Custom Hero" shader from Dota 2, which for some reason Gmod doesn't support.
(Even though I'm sure that I used the non-CH-texture models for this port)

Anyways, I'll try to fix them once I got some free time, in the meantime, you could use the Invisible material and Sub-Material Tool to make the CH textures invisible.

Again, sorry for the inconviences.