Space Engineers

Space Engineers

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Jump Inhibitor
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
4.687 MB
24 May, 2021 @ 7:15pm
26 May, 2021 @ 5:32pm
5 Change Notes ( view )

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Jump Inhibitor

Description
This mod adds a Jump Inhibitor block that turns off any jump drives in range of its beacon. The Inhibitor costs 200MW at max range of 6km. You cannot change the name or turn off the beacon while the inhibitor is active. Inhibitors can remain active for 2 minutes before it turning itself off, and any time the inhibitor is turned off it is subject to 45 second cooldown before reactivation.

This mod was origonally designed for SkunkWorks servers, but should work for any other world provided Defensive Shields is installed


Thanks KillerBee for the model!


Completely rewritten version of sigma jump disruptor. Couldnt have made this without that as starting point. with permission from Kontu original can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2323170011


Changes include:
-Inhibitor can only be active for 2 minutes before shutoff.
-any time Inhibitor is shut off must cooloff for 45 seconds to be turned on again.
-Rewrite to be more Sim Friendly
-Jump Inhibitor cannot have name changed
- Higher PCU cost
- Recipe Change
- New Model