Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Q16 Thunder II RE
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
82.341 KB
25 May, 2021 @ 12:33am
26 May, 2021 @ 2:14am
4 Change Notes ( view )

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Q16 Thunder II RE

Description
Summary: Expandable Early-Quantum Destroyer. Tovera Dreadnought killer. Its 24 layers of forward-facing armor let you take a beating, its extreme agility allows you to sidestep one, and its 60 turrets and 22 fixed guns let you hand one out. Recommended attack style is to dodge roll with Space+Q/E lowering shields with your 14 laser cannons, then rain blows on it with your turrets and 8 Artillery Cannons. This ship is inspired by ArtemisRouge and slots in between his pre-quantum dreadnought killer The Dauntless and his mid-Quantum Lightning II which is available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2476892348

This ship is designed to be a cheaper (albeit far less pretty) alternative to the latter.

ONLY FOR USE WITH REFORGED MOD

Additional Notes:
- Forward bridge for precise aiming (do not use if fighting with shields down)
- Comes with 60 turrets with room to upgrade and expand
- 4 x Adv Generator gives you plenty of power even in extreme situations
- Core systems behind 24 layers of forward Xeno armor, >4 layers on top and sides
- Dual-nacelle design provides incredible maneuverability so you can dodge-roll to evade incoming fire
- Modest hangar bay with 7x6 door has room to cram in an MCRN Scorpion AT HV if you hover high and turn
- 2x Adv constructor, room for 6
- Fairly quick entry/exit via bottom ramp
- Signal group to extend sentry guns turrets on landing
- Starts with 3 Quantum Cores to reduce upfront build cost (requires 8 more Aux or 13 more Quantums!)
- Room for 2 more artillery turrets behind the others

Specifications:
Ship Type: CV
Size Class: [10] 10.12 (due to nacelle lights + 1665 heavy window)
CPU Tier: Q (5,339,605 / 2,700,000 - 20% - add 8 Aux Cores or 13 more Quantums)
Max E: 380 kW
Max Idle E: 13.5 kW
Landed E (shield+atmo-turrets only): 3.14 kW
Atmo Hover E @0.96g (shield+atmo-turrets only): 20.4 kW
Dimensions (WDH): 70x130x36m (35x65x18b)
Dry Mass: 14.0 kt

Block Count: 8,313
Device Count: 1,993 (1,665 heavy glass)
Triangle Count: 31,424
Cargo Volume: 4 x 320k Ammo + 2x264k Ammo, 1 x 320k Cargo, 1 x 320k Harvest
Combat: 6,667 / 6,809
Infantry: 33 / 3

Light Count: 39
Fridges: 2
Oxygen Tanks: 6 (large)
Oxygen Stations: 1
Medic Stations: All + 1 Bridge
Armor Lockers: 4
Hull Shield: Advanced
Warp Drive: Advanced
RCS: 0
Wireless Connection Blocks: 1

Weapons/Tools: 60
14 x Heavy Laser Cannon, 8 x Artillery Cannon
2 x Artillery
4 x Heavy Flak
6 x Minigun
24 x Plasma
24 x Missile
2 x Sentry Gun

Yaw / Pitch / Roll: 26 / 42 / 74
Acceleration @ 0.83g: F / B / U / D / L / R: 32 / 37 / 46 / 100 / 34 / 34
Cargo Lift @ 0.96g: 131 kt
Drag / Lift @ 1.1kg/m^3: 3.3 / 61.3/t

Materials:

74,616 Silicon, 17,340 Xenomaterial,
46,499 Iron, 38,490 Carbon,
14,160 Sathium, 24,340 Titanium,
23,719 Copper, 17,535 Neodymium,
12,595 Zascosium, 12,595 Erestrum,
11,466 Cobalt, 2,560 Aluminum,
124 Pentaxid, 28 Wood,
50 Platinum, 56 Large Bridge,
20 Large Matrix, 4 Large Upgrade Kit,
3 Quantum CPU, 1 Advanced Upgrade Kit

Production Time: 32h 14m
3 Comments
RedScourge  [author] 31 May, 2021 @ 4:50am 
@ArtemisRouge Thanks! Positive comments from the dodge roll master is high praise indeed!
ArtemisRouge 30 May, 2021 @ 9:42pm 
Very cool :)
Pibe 25 May, 2021 @ 9:22am 
omg ! Not a shoe box at all !! XD
Amazing, will spawn it in design mode first . Will be part of my fleet