Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A simple mitigation would be to close a bit the gap between the main building and the one to the right.
That said, it's an interesting level D.Dingo designed based on the movie "The Raid". I wanted to like it as there's an obvious amount of effort put into it, but the level was sprawling, meandering, and linear. It would benefit from having other viable paths or shortcuts to make progress or backtracking less of a chore. Also, the level is much too generous with its gear and medkit drops. With no hostages to rescue, all the gear provided takes away any suspense and makes dealing with hostiles quite trivial. I did like the integration of collectables for the level however. That was a nice touch.
Ultimately, I can't recommend this one as it was quite frustrating. However, do look at D.Dingo's other level, Sewer City Shakedown . It's also linear on a large map, but it's decent and includes hostage rescue and a boss fight. Try that one instead. ;)
also sad I can't get the top collectible, does collecting them actualy do something ?