Voxel Tycoon

Voxel Tycoon

This item is incompatible with Voxel Tycoon. Please see the instructions page for reasons why this item might not work within Voxel Tycoon.
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Transport capacity estimator & logistics calculator 2.0
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1.907 MB
26 May, 2021 @ 10:29am
15 Aug, 2021 @ 10:36pm
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Transport capacity estimator & logistics calculator 2.0

Description
For displaying time spent on schedule tasks and travel between them and calculating estimated monthly transport capacity for vehicles and stations and calculating needed factories and mines

Features
  • display total duration of one cycle of the schedule
  • display duration of the task in the station (eg. loading/unloading) for each task in the schedule
  • display travel time between individual tasks (non-stops tasks are ignored)
  • display estimated sum of deliveries/pickups from vehicles in the station window
  • display average vehicle speed and the ratio of the loading time to the total time of the timetable (using the total duration tooltip)
  • calculates and display the sum of items needed to produce estimated loaded items for the station (using the "estimated un/loaded items" tooltip in the station window or individually using the tooltip for each loaded item)
  • calculates estimated transport capacity for vehicle and for all vehicles having the same route and display it as sum for whole schedule, sum per stations in the schedule (via tooltip) and for individual tasks
  • display monthly demands of connected stores and laboratories in the station window
  • ability to add store or laboratory outside the station range for further calculations
  • ability to connect another station for sum deliveries, pickups and demands
  • display count of needed factories and mines based on demands, picked and delivered items
  • what is displayed is configurable via Game Settings -> Mods

Bonus features
  • fix for incorrect display of population needed for next demand in the city window
  • refit task duration is calculated only for units that needs to change the transported item, instead of all units in the refit task

Safely add/remove a mod from existing games.

Note: After installing a modification into an existing game, it takes some time before the timings are available - all vehicles must complete one cycle of the schedule. The same applies when a new vehicle with a new route is added and there isn't vehicle with same stations.
In order to display the sum of data for all vehicles on the same route, all vehicles need to have fully loaded data.

Compatibility
It should be compatible with with the majority of the mods
Supports Advanced transfer task mod and calculates transfers based on that mod settings

Changelog
Version 2.0.4
  • [Bugfix] Fixed NullReferenceException while calculating station transfers and removing stations
  • Added chinese translation (thanks to Github user TheHZDev)
Version 2.0.3
Version 2.0.2
  • Added settings for calculating ingredients for unserviced stores demands
Version 2.0.1
  • [Bugfix] Fixed NullReferenceException in vehicle window
  • [Bugfix] Fixed error in the saving and loading game
Version 2.0
  • When editing vehicle schedule or creating a new one, mod tries to get travel and station loading from another trains or another part of own schedule, so transport capacity can be shown immediate
  • When there are same items unloaded and loaded in the station, both loading and unloading amounts are displayed in the station window instead of difference between load and unload
  • Display tooltip with transfers for each unit in the vehicle details tab
  • Displaying monthly demands of stores and laboratories in the station windows unloaded items and targets building
  • Created a new tab in the vehicle schedule window "Logistics II"
  • Ability to add another store or lab (outside of the station range) for calculating demands
  • Ability to connect another station for sum deliveries, pickups and demands
  • Display count of needed factories and mines based on demands, picked and delivered items
  • [BugFix] Fixed editing a schedule of vehicle with assigned route
  • [Bonus] Fix for incorrect display of population needed for next demand in the city window
  • [Bonus] Refit task duration is calculated only for units that needs to change the transported item, instead of all units in the refit task
Version 1.2
  • display average vehicle speed in total schedule time tooltip
  • display the ratio of the loading time to the total time of the timetable
  • calculates and display the sum of items needed to produce estimated loaded items for the station (using the "estimated un/loaded items" tooltip in the station window or individually using the tooltip for each loaded item)
Version 1.1
  • the number of items displayed is now limited to prevent overflow
  • display estimated sum of deliveries/pickups from vehicles in the station window
  • when you copy a vehicle with a set route, or when you assign an existing route to a vehicle, the average route time data is copied to that vehicle (so that the total capacity of the route is recalculated and displayed immediately)
  • added Dutch translation (thanks to Github user kevin4998)

Source: https://github.com/xmnovotny/VoxelTycoon-ScheduleStopwatch
Issue tracker: https://github.com/xmnovotny/VoxelTycoon-ScheduleStopwatch/issues
Popular Discussions View All (1)
1
15 Aug, 2021 @ 10:40pm
zh_cn | Translation
2739294360
13 Comments
smeagol001 24 Mar, 2023 @ 9:50am 
is there an alternative?
Wumbo 24 Dec, 2021 @ 4:35pm 
Needs update sadly
Ronchi 21 Nov, 2021 @ 7:05am 
Hey Chief, Is there any chance you would be able to add compatibility with this mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2491084295
Thanks in advance if you can.
chelcool 10 Jun, 2021 @ 2:30am 
Great mod! The whole new game experience. Thanks.
Zentra 9 Jun, 2021 @ 5:50am 
Very nice update. Looks much cleaner and easier to read. Great info (tooltips) and illustration in the mod pics of what things mean! Thanks for the quick addition!
xmnovotny  [author] 9 Jun, 2021 @ 12:21am 
@Zentra: Thanks for your feedback and usefull tips. I have added it in the version 1.2.
Zentra 2 Jun, 2021 @ 5:18pm 
Finding this to be pretty useful! Thanks!

Couple of things... can you remove the Ʃ symbol on the card? Idk, it sorta confuses my eye. May just be me.

Second. Is there any way that you can create an avg speed of a train on its route? Would be very handy to see how well different trains engines on a route perform overall against each other if running different configs. May find that a slow hill climber may actually run the route faster on avg or some other factor. Would also be very interesting to see how it is impacted with little grade improvements over time.
jhughes 30 May, 2021 @ 9:35am 
As I suspected .. this totally changes the game. Great job, this absolutely should be part of the base game.
jhughes 30 May, 2021 @ 5:38am 
Just subscribed .. but based on the pictures, this is an outstanding help.
sergetechone 30 May, 2021 @ 3:23am 
Thank for the mod. A must have. It help to figure out how many vehicles is needed for a route. Great work on the mod.