Total War: WARHAMMER II

Total War: WARHAMMER II

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Saebbi's Ultimate Chaos Experience
   
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27 May, 2021 @ 5:12am
29 May, 2021 @ 9:16am
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Saebbi's Ultimate Chaos Experience

Description
This is a compilation of a bunch of patches i made while compiling a mod list for a chaos campaign, as WH3 got me hyped up about my favorite faction again.

This mod requires ALL items listed as required, otherwise it will crash. I also advise you to use KMM, which will save you lots of headaches. Just sort by file name (A-Z) and you're good to go.

Changes:

- Fixed the tech tree for WoC and the Chaos Dwarfs
- Swapped UC's lesser Daemons (Bloodletters, Horrors, Daemonettes and Plaguebearers) for their standalone equivalents (UC's variants are still in the game, just not recruitable)
- Rebalanced the Pink Horrors to fit into SFO
- Made the marked Minotaurs recruitable at their respective god's building
- Resized all Chaos Steeds using the animations and tools provided by ChaosRobie's Chaos Steeds Resized mod (Slaaneshi heroes, lords and riders still use their normal horses due to technical issues i'm not able to fix)
- Also rebalanced the bigger steeds to fit into SFO
- Added UC skills to Skarr Bloodwrath

Thanks to ChaosRobie for helping me with adapting his changes to the Chaos Steeds.

Please let me know about any interesting mods you would like to see integrated.
12 Comments
zulu9812 3 Sep, 2021 @ 11:15am 
Since SFO now includes the daemon models (i.e. Bloodletters, Daemonettes, Plaquebearers, Horrors), do we still need to download those mods to make this mod work?
Who 14 Jun, 2021 @ 6:15pm 
Awesome mod! Is there a way to make this compatible with this mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443608660&searchtext=chaos+dwarves
Marcus Aurelius 7 Jun, 2021 @ 12:16pm 
bloodletter*
Marcus Aurelius 7 Jun, 2021 @ 12:15pm 
Hey, i discovered an issue, don't know if you are able to fix it but i have a Cult GrandMaster which is able to spawn blaguebearer, bloodletter etc. I tried it with bloodletter but he spawn the bloodthirster of UC instead of spawning the ones from the other mod
TerrorOfDeath 27 May, 2021 @ 11:55pm 
One more thing, i also using the ovn and mixu legendary lords 2 (to get The Cabal faction) sfo submod.
TerrorOfDeath 27 May, 2021 @ 11:52pm 
@Saebbi now im using this mod and shawnmuscle chaos mod. So far so good. Now the chaos begin!
Saebbi  [author] 27 May, 2021 @ 9:26am 
Sorry, but i don't play this game without SFO, so i really have no interest in doing that. It would require me to pretty much redo the whole mod. However, you or anyone else interested are welcome to modify this and re-release it for vanilla.

This mod itself is compatible with OvN, just not with the Chaos Dwarfs faction submod. I think i could seperate the Chaos Dwarfs part as a submod, that way it would be compatible with the add-on. Concerning shawmuscle's lords, the main mod itself isn't updated, so i was hesitant to add it as well. I'll take a look at it, and if it works, i'll add it to the file.

Most of Overwhelming Chaos is either already present in SFO, or one of the other mods on this list, so you shouldn't miss anything :)
andrewdeugo 27 May, 2021 @ 8:46am 
Might be a dumb question, but would you consider doing a non-sfo version with slightly more compatibility with Shawmuscles and OvN? Also for example compability with Overwhelming chaos? Again could be a stupid question but might try out SFO with this lineup thanks so much!
Saebbi  [author] 27 May, 2021 @ 8:36am 
No, since the OvN version removes the techs from the WoC.

However, this is easy to fix. Open RPFM, select the packfile and delete the technology_nodes_tables folder and it should work fine.
SokushaMT 27 May, 2021 @ 8:25am 
does the changes of Chaos Dwarfs content work with OVN version?