Space Engineers

Space Engineers

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[CWP] Lacrimosa Ion - rocket fighter
   
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Type: Blueprint
File Size
Posted
4.119 MB
28 May, 2021 @ 2:00am
1 Change Note ( view )
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[CWP] Lacrimosa Ion - rocket fighter

In 2 collections by Daxter
Cyber Wolf's Workshop
69 items
P.O.L.A.R. Original Cyber Wolf's Style
17 items
Description

C. W. P.-Lacrimosa-a warship equipped with 4 homing missiles, and 4 gatlings. The ship comes with a docking station for fast automatic recharging.
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1 large battery
35 small batteries
2 small containers
4 rockets
4 gatlings
PCU: 3 602
Grid Mass: 38 971
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In order to release the missiles, you need to capture the target. In the cockpit, there is an indicator on the front panel, if you have captured a target, it will light up green. To capture a target, tap on the camera (button [2]) and point the scope at the enemy, and tap [6]. If the indicator lights up green, it means that it is fashionable to release torpedoes with the button [5]. Available in 1 piece for convenience. You can also reset the target if you accidentally captured the wrong one with the [7] button.
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[1] - gatlings
[2] - sight camera
[3] - switch the connector connection
[4] - start the reload cycle of the missiles ( see the description of the dock below)
[5] - release (one at a time) the missiles
[6] - target capture for missiles
[7] - reset target for missiles
[8] - enable / disable ion accelerators
[9] - switch battery operation
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In order to re-charge the missiles, you need to fly to the docking station, which will be located on an improved motor near the welders, aligned on the konektor !!!DO NOT PRESS THE DOCKING BUTTON, WHILE RELOADING THE MISSILES, THE PROJECTORS SHOULD LIGHT YELLOW!!! then press the [4] button and wait. At the end of the procedure, the conectors will turn green. The timed recharge cycle takes 2-3 seconds. After departure, the projection of the missiles is saved, which means that to weld them again, it is worth placing the docking station next to the welders.

2 Comments
Double Tap 50Cal 1 Jun, 2021 @ 11:05pm 
so pretty much change the idea of the build, you re used your hull and design of your atmospheric version and converted it into a space build were it would function worse with the same hull but you do you :).
Double Tap 50Cal 1 Jun, 2021 @ 11:00pm 
good in theory but the for space fighters you want alot of thrust in every direction not just forwards and downward's ay, just looking at the stopping thrust its undervalued overall making it less effective looks nice but defeats the purpose. the thinner plane designs function better on planets over then space you can get away with that type of a build in atmospheric not so much space.