XCOM 2
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SWS Motorized Pulse Rifle [WOTC]
   
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File Size
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15.819 MB
28 May, 2021 @ 2:05pm
9 Aug, 2021 @ 12:16pm
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SWS Motorized Pulse Rifle [WOTC]

In 1 collection by Aquilio
Dead Space Collection [XCOM 2]
15 items
Description
"Powering Humanity into the future."

This mod adds a SWS Motorized Pulse Rifle from Dead Space series, a military-grade weapon known for launching low caliber rounds at hypersonic speeds.

This weapon comes in three tiers and has custom fire\reload SFX as well as particle effects.
Also tintable!

Now includes custom reload animation and firing animation with recoiling barrels!

Can be added to inventory mid-campaign.

Weapon stats can be adjusted for separate weapon tiers in the XComPulseRifle.ini file.

Credits:

Original model, textures and sounds from Dead Space 2.
Model rigging/porting/firing and reload animation/Unreal setup by Aquilio

Special thanks:
Iridar and Σ3245 for tutorials
Lord_Poncho57, whose Mass Effect mods served as a reference for weapon porting/scripts
28 Comments
AlanSlate 12 Jul @ 5:57am 
no voice when firing, I wonder if that is my modlist comflited.
Prosp3t 28 Jul, 2023 @ 1:59pm 
i would have a heart attack if i was walking through the ishimura from deadspace but instead of hearing a necromorph i just hear "kiryu chan"
Aquilio  [author] 17 May, 2022 @ 12:15pm 
It's simply because I originally intended to give the weapon a mid-range profile, rather than close-range one. For now I would recommend using the Template Master and pasting this in the XComTemplateEditor.ini config file to quickly replace the weapon ranges:

+Edit_X2WeaponTemplate = (T = "DS_PulseRifle_CV", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_CONVENTIONAL_RANGE")
+Edit_X2WeaponTemplate = (T = "DS_PulseRifle_MG", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_MAGNETIC_RANGE")
+Edit_X2WeaponTemplate = (T = "DS_PulseRifle_BM", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_BEAM_RANGE")
Mr. Kitty 16 May, 2022 @ 3:56pm 
My only complaint is the balancing of the weapon and yes I modified the ini. My main complaint is the weapon ranges are really weird the pulse rifle is more of a close in weapon so why is range like 1-6 a negative? why not just copy the weapon range from the Conventional, Mag or beam ini?
프로게이(Progaymaster) 25 Jan, 2022 @ 5:18am 
Good work man. I love your gun mode, All of your works can not replaceable
Aquilio  [author] 8 Aug, 2021 @ 7:29am 
NEW UPDATE:

Changed Mod ID and Weapon Template name to prevent confilicts with other Pulse Rifle weapon mods on the Workshop. Sorry for the inconvienience.

If a save is missing a mod with "PulseRifle" ID, you can ignore that message, as that ID has been changed.
Aquilio  [author] 8 Aug, 2021 @ 6:21am 
@Cylindryk Thanks for letting me know, will look into it
Cylindryk 8 Aug, 2021 @ 5:06am 
Hey, could you please change your item ID? PulseRifle was already used, and now it generates conflict in mod manager. Thank you! :)
Nekavandre 22 Jun, 2021 @ 2:07am 
And it just gets better! Thanks for all your work friend. We appreciate it.
Aquilio  [author] 21 Jun, 2021 @ 2:30pm 
NEW UPDATE!

New fire animation with triple recoiling barrels!