Space Engineers

Space Engineers

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[ARM] Battle Royal Map
   
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Type: World
Mod category: Experimental
Tags: survival, pvp
File Size
Posted
Updated
34.519 MB
29 May, 2021 @ 4:24am
24 Apr, 2022 @ 2:52pm
2 Change Notes ( view )

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[ARM] Battle Royal Map

In 1 collection by Noisy JET
Creative Technology ▬★▬ARMATech▬★▬
39 items
Description
Description
- The map was created for the fourth stage of the MAXIMUS engineering tournament. It took about 5 months to create the location. The preparation of the event took about 8 months. The map consists of 4 zones. The 2 outer zones are divided into bays. The 2 central zones consist of one bay. The total number of bays on the map is 18.
- The control center is located outside in the area of the central compartment of the arena.
- The map consists of a lobby and arena.
- The map has both permanent and variable gravity. There are places where there is no gravity at all.
- All players must join the Players faction;
- Access to the lobby and arena terminals is set up through the first groups on the control panel list;
- Use bots from the ADM and PLR factions as owners to set up access to the units.

No modifications to the map are required, but Score Screen can be installed for ease of logging kills.

There are 2 game modes available: battle royale and deathmatch.

Battle Royale:
  • Launched via a button pad and controlled via a programmable unit;
  • /help will open a list of all available commands;
  • rounds have a duration of 13 minutes;
  • the third zone has turrets that destroy all those who have not left the compartment when the time expires;
  • the lighting changes to yellow and red to signal the imminent closure of the bay.
Do not run two modes at the same time!

Deathmatch:
  • is started via a push-button panel and controlled via a group of timers;
  • can be started for 10, 20 or 30 minutes;
  • compartments do not close;
  • spawn points turn ON and OFF in 1 minute intervals.
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