Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I know this is not the real form of reporting but just wanted to bring up to your attention that I had an issue when using this with RimHUD and RimHUD did the thing where it deactivates itself, I had to clean the interactionlog entries in .rws and deactivate Speak Up for the time being so I could reactivate RimHUD, cleaning the Pawn memory with dev mod didnt help. I forgot to take the error log at the time but used VS and a little copilot help to check and it was indeed something that Speak Up wrote to the char log and if I tried to show it it would cause the error.
Sorry again for the confusing error report but I got nothing of the logs, hope its still useful somehow. Thanks again for the awesome mod!
Experiencing no stutters now. Shame, I really liked the added features.
Maux and I already started a conversation. Please join our Discord and let yourself be known.
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450332059
so you won't be able to read what they say without knowing the language. ideally, the more your proficiency the more symbols displays correctly.
Exception filling tab RimWorld.ITab_Pawn_Social: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 273EDE04]
at Verse.RegionAndRoomQuery.DistirctAtFast (Verse.IntVec3 c, Verse.Map map, Verse.RegionType allowedRegionTypes) [0x00000] in <ed371ab4349b419183d9be3af652e6dc>:0
at SpeakUp.Talk.Reply (System.String tag) [0x0001c] in
...
if it's not your mod, please, take a look and give a hint where's the problem:
https://gist.github.com/HugsLibRecordKeeper/1377f4b4d175e8086380de6fe3e59f95
" [SpeakUp] Wolverine tried to repeat a reply for WhatsUp while talking to Otter.
Wolverine is participating in 1 current talks"