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Ruined Town Pathing Fix
   
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395.397 KB
2 Jun, 2021 @ 3:26pm
2 Jun, 2021 @ 3:26pm
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Ruined Town Pathing Fix

Description
Simple fix that unlocks/opens the gates of destroyed slave camps in UC/HN territory. This prevents the AI pathing from getting stuck on the locked doors of camps they previously went through/shopped in/etc. No more groups of AI standing outside of a slave camp aimlessly wanting to get in rather than go around!

If there are any other worldstate/override pathing or AI issues you want fixed, feel free to comment and I'll see if I can fix it.
4 Comments
GE0 13 Dec, 2021 @ 8:11pm 
Awesome, appreciate it!
SKUNKY monky  [author] 13 Dec, 2021 @ 3:50pm 
Yeah sure, sorry I didn't see this, I haven't been online for a while due to finals and projects and all that. Feel free to use it in whatever, credit would be nice!
GE0 25 Nov, 2021 @ 3:27pm 
Hello gamer ghoul,

I have been working on a bug compilation mod project I recently restarted, and I was wondering if I may include this mod in that compilation? All credit for the original fix would go towards you for your work.
SKUNKY monky  [author] 6 Jun, 2021 @ 9:40am 
Yes B-)