Horizon's Gate

Horizon's Gate

Not enough ratings
[Unlisted] Rose Knight
   
Award
Favorite
Favorited
Unfavorite
Tags: Class
File Size
Posted
Updated
25.869 KB
3 Jun, 2021 @ 11:19pm
26 Oct, 2021 @ 11:23pm
5 Change Notes ( view )

Subscribe to download
[Unlisted] Rose Knight

Description
Outdated Version
New version can be found in ManyDependencies.

Stunningly heartful defender and skillful shieldbearer.
Rose Knight is one of the three new classes created as an overhaul of complete remake from the old Hydra Sentinel class. Also check out Wisteria Knight (sister class) and Hydrangea Knight (actual rework) (once they exist anyways).

Status
Description
Bleed
Lose 5% HP at the start of your turns, take 25% additional damage from bladed weapons, and receive 50% less healing. Can be cured by the Cure ability.

Ability
Description
Cover Move
Move and grant 5 Physical and Magical Defense to adjacent allies. You receive -5 to your Physical and Magical Defense. Requires a shield to use.
Stagger
Prepare before charging with your melee weapon, dealing damage and lowering TTA of the target, delaying their turn. Cannot be reused for 35 TTA.
Thorn Tip
Deal damage with your weapon and inflict bleeding.
Inspiring Shout
Shout reassuring confidence and inspirational words in a direction, increasing time to act of allies, increasing morale of allies, and stunning enemies. Works best against targets looking directly at you.
Loving Sacrifice
Revive and heal all nearby allies equal to half of your max HP and the Life skills of you and the target. You take damage equal to a percentage of your max HP multiplied by the number of nearby allies revived and healed plus yourself. Self damage is reduced equal to half your physical and magical defense.

Passive
Description
Shield Mastery
-1 Move. Gain Push immunity. At the end of your turn, gain Physical and Magical Defense equal to half your Shield skill until the start of your next turn. Cannot be used with Bulwark.
Rose Thorn
At the start of your turn, adjacent enemies are inflicted with Bleed for 35 TTA. If the enemy is already bleeding, deal damage equal to 5% of their Max HP.
Survival Surge
At the end of your turn, your turn arrives quicker by 4 TTA and slower by 1 TTA per ally that is not incapacitated within 20 tiles. Your turn also arrives quicker by 5 TTA when in critical condition (25% HP or less).

Status: Final