Garry's Mod

Garry's Mod

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Walkers (Gamemode)
   
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Comic, Fun
File Size
Posted
Updated
67.994 KB
4 Jun, 2021 @ 5:25pm
4 Jun, 2021 @ 6:42pm
2 Change Notes ( view )

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Walkers (Gamemode)

In 1 collection by dovarnian
all my mods
115 items
Description
WARNING: This can cause script errors, and I don't plan on updating it.

A small mode where you fight zombies using Team Fortress 2 classes. Can be played singleplayer or multiplayer. Low movement speed and high jump height to balance it out. Here's how it works:
Each time a player spawns a headcrab canister is spawned in. Players get given a random loadout which can currently be changed by the console command "class_demoman", "class_scout", etc.
Zombies and headcrabs have a chance to drop health and ammo when killed.
Normal zombies randomly spawn around players. When enough normal zombies spawn, fast zombies begin to spawn. When enough fast zombies spawn, poison zombies are added.
PvP is enabled, but the damage a player takes when attacked by another player is reduced.
There is no direct goal, just to survive as long as you can and have fun.
It is recommended you turn off Keep Corpses to reduce lag.
10 Comments
abcdefghijklmnopqrstuvwxyz 20 Jun, 2021 @ 1:53pm 
it worked thanks a bunch
dovarnian  [author] 20 Jun, 2021 @ 1:28pm 
You could try sv_gravity 600 and multijump_default_power 1.00 in the console
abcdefghijklmnopqrstuvwxyz 20 Jun, 2021 @ 12:58pm 
yes i did change the gamemode weirdly enough the speed reset but the jump height was still super wacked out
dovarnian  [author] 19 Jun, 2021 @ 9:43pm 
Did you change the gamemode? if you go from walkers to sandbox it should reset
abcdefghijklmnopqrstuvwxyz 19 Jun, 2021 @ 9:35pm 
For some reason the change in low movement speed and jump height carries over into other servers. I've tried uninstalling and reinstalling certain addons, I've tried restarting gmod, I've tried uninstalling walkers and I've even tried restarting my entire computer just to see if that had something to do with it, and in the end my speed and jump height is still super fucked. So in other words probably don't play this gamemode until further notice.
Th4rn 9 Jun, 2021 @ 10:22pm 
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Migzam 7 Jun, 2021 @ 8:01pm 
[Walkers (Gamemode)] lua/autorun/zombie_sky.lua:5: attempt to index local 'sky' (a nil value)
1. v - lua/autorun/zombie_sky.lua:5
2. unknown - lua/includes/modules/hook.lua:84
pixel0poprocks!!! 7 Jun, 2021 @ 11:52am 
Reminds me of the town holdout feature from red dead redemption undead nightmare. Especially when you loot the undead since they probably had some healing items or ammunition before they turned.
Mono 6 Jun, 2021 @ 7:46pm 
Haven't played it yet, but regardless looks pretty awesome.
cr1spy 5 Jun, 2021 @ 2:16pm 
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