Barotrauma

Barotrauma

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Leviathan
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2.777 MB
5 Jun, 2021 @ 12:09am
13 Jun, 2021 @ 5:23am
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Leviathan

Description
1. General appearance.
The exterior of the design is unique, with its inspiration coming from the biblical beast, Leviathan. The outer shell uses a large amount of ore as peripheral illumination, while the mouth nibbles on the shuttle. In fact, the original idea was to put the rail in the mouth, but come to think of it, the angle of the rail in the mouth would have been limited, the effect would have been bad, so I put the shuttle in it instead. As far as I can tell from the test, except for some docking difficulties, everything else works well.

2. Weapon system.
There are two auto-discharge coils on top of the ship, but only one coilgun and one railgun, this configuration has been tested to handle most situations. Of course, you can also modify it to suit your needs. There are two coilguns in the bottom of the ship, mostly for full coverage of the bottom. The shuttle in the mouth also carries an additional coilgan, which can also be used as a firing point in a docking state. The back of the Leviathan is a blind spot for firepower, but of course you can add more guns there, but I think the gameplay will be better if the submarine has appropriate defects.

3. electrical system
The power system uses a smart battery, which I learned from the video, most systems get their power from it and are split into three separate power grids, which therefore don't get damaged much, at least not as quickly as regular junction boxes.

4. Acceleration system.
The submarine is equipped with an acceleration system that is powered by a shuttle battery and can give you a 3-second acceleration, which can be used to quickly change direction or very easily evade enemies, just press Boost on the terminal. One thing to note, however, is that this system will drain the battery every time you use it, and you have to wait for it to recharge before you can use it again, so it is also very important to understand the timing of its use.

5. Cool Stuff.
In a recent update, we updated the interior of the Leviathan. Changes include: changed the look of the safes, they now look like a square block of ice; Zircon changed a lot of details, like making the interior more icy; changed the colors of the navigator panel to blue; changed the sonar sound to heartbeat; he also added a switch next to the navigator terminal to enable "Atmospheric Lighting", parties with friends on Leviathan, all together to drink ethanol, nothing better!

6. Solution for other submarines that have anomalies after the mod is turned on.
Actually, this is because the mod replaces some default files, causing the text inside the navigation terminal of other submarines to become SIGNAL_1/2/3 and the sonar sound effects to become heartbeat sounds. To fix this, simply disable the mod and copy Leviathan - Vanilla version.sub from the Barotrauma\Mods\Leviathan folder to Barotrauma\Submarines, then load it into the game. (This will cause you to lose some special effects such as heartbeat sonar and the blue navigation terminal, but if you want the Leviathan to coexist with other submarines, this is the only way to do it at this time).