Stellaris

Stellaris

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Ruler Rooms: Change Tool
   
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File Size
Posted
Updated
1.227 MB
6 Jun, 2021 @ 11:33am
25 Sep, 2021 @ 3:03pm
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Ruler Rooms: Change Tool

In 1 collection by QUENTOPOLIS
Ruler Rooms Collection
2 items
Description
Updated and working with Stellaris version 3.4 ("Cepheus" update).

Features
  • Dynamically change your ruler rooms in-game.
  • Support for non-vanilla rooms such as Ruler Rooms: Vanilla Expansion.
  • Easy to use, compatible with all UI mods, and minimally lags game when used.
  • New updates adding more rooms in the coming future!


Supported Mods
The following room-adding mods are currently supported by the mod:
Mod
Status
Vanilla (including DLC)
up to date ✔
🛠 coming soon
🛠 coming soon


FAQs
Is it Ironman / achievement compatible?
No, this mod disables achievements when used. Its requirements also disable achievements..

Does the AI use this?
No, the AI cannot change their rooms using this mod.

Is the mod savegame compatible / can I load it after starting a new game?
Yes, you can safely add/remove this mod in ongoing games, but make sure to read the answer to this question for other room-adding mods, which may defer.

Does the tool support other modded rooms?
Currently, this mod only supports the default/vanilla empire customizer rooms and the Ruler Rooms: Vanilla Expansion rooms. New rooms/rooms from other mods may be added in the future, though it can take a significant amount of time, especially for mods that add multiple hundreds of new rooms.

Which room is which?
The rooms show up in the same order that they do in the empire creation/customizer menu. For the default rooms, you should be able to get a good-enough idea from their names. Use the Ruler Rooms: Vanilla Expansion gallery images to get the number of the one you wish to use from there. Use other mods' tools and galleries to get the name/number you're looking for, or just go through all of them one at a time, I guess.


Credits
Special thanks to The Flying Potato for his work on the 'Dynamic Mod Menu' and for the settings template used as the basis for the menu. Additional thanks to OldEnt for his guides on mod-support for the Menu.


If you like the mod, make sure to rate it and favorite it!



See more of Q's work at https://www.quentopolis.com/
[ko-fi.com]
12 Comments
Alien_Dragon 26 Jul, 2024 @ 8:45am 
Why are the new vanilla rooms not included?
Máekran 22 Apr, 2024 @ 7:17am 
@Thee'e Vang you can open Government view (clicking your flag) and change the advisor there.
Elden Ring 2 when? 21 Feb, 2024 @ 11:11pm 
Can you make one similar to this but for changing the advisor voice for people who run into the advisor button going MIA mid game?
Blasek Alexander 4 Nov, 2023 @ 5:22am 
those it break the the changing for the ai when their get the vassal specialization like schoolarium?
WerePigeon 15 Jul, 2022 @ 7:32am 
a page is missing for ruler rooms: vanilla expansion. 21 to 30. could you take a look at it?
Rips 24 Mar, 2022 @ 3:46pm 
Does the load order with the Dynamic Mod Menu dependency matter? I.e. which one should be first?
no cake = back to Q 11 Aug, 2021 @ 8:05am 
Thank you so much! I spend a lot of time re-rolling saves simply because I don't like the way a leader looks. A mod that could re-roll portraits would be amazing.
QUENTOPOLIS  [author] 9 Aug, 2021 @ 7:31am 
@QUENTOPOLIS -- Not really, unfortunately, and my quick couple searches didn't find anything, though your results may vary. I could work on such a mod though, and it is something that I would like to see as well, so I'll see what I can come up with myself! ;)
no cake = back to Q 9 Aug, 2021 @ 6:29am 
Do you know of any 'roller' mods in this case? Thanks for the reply whatever the case!
QUENTOPOLIS  [author] 8 Aug, 2021 @ 2:44pm 
@Viper-san -- Unfortunately a mod like that is pretty much impossible to make in the current state of the game, there's simply no infrastructure in terms of pre-existing code to do so (in this case effects). The best alternative would be to have a leader portrait 'roller' which essentially spawns and swaps out your original leader for one with a different look, rolling until satisfied. Customizing the traits and species of the/a leader would be possible though, with little problems.