Total War: WARHAMMER II

Total War: WARHAMMER II

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Farmers' Market
   
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Tags: mod, Campaign
File Size
Posted
Updated
296.636 KB
6 Jun, 2021 @ 8:00pm
23 Jul, 2021 @ 12:15am
3 Change Notes ( view )

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Farmers' Market

In 1 collection by Bastilean
Kit and Caboodle
249 items
Description
This simple mod adds income to many of the growth buildings across factions, including pastures and wine resources. Bretonnians receive more growth and casualty replenishment instead thanks to how their buildings are structured and the fluff behind the hospitaliers. Wood elves receive more wine production, because they already produce a lot of money and wine production in vanilla is rather pitiful, so here we are.

Vampires and Tomb Kings receive a fractional sum since their interactions with income are far more potent.

Please view the images above for more specifics.


This is a sister mod to Drinking Hall.


This mod wouldn't exist if it wasn't for Cryswar's Guides and assistance provided from folks at the Modding Den[discord.gg].


That's all there is to say about this little mod vignette.

I hope your nobility is ready to eat farm to table, but it's going to cost them. Let me know what you think in the comments below.
23 Comments
Bastilean  [author] 3 Jan, 2022 @ 10:29pm 
I honestly don't know. This wasn't designed for SFO
드로우달스 2 Jan, 2022 @ 6:55am 
Is there any problem with using sfo?
Joleg the NIKKE 9 Dec, 2021 @ 11:09am 
Weird. I only run reskins and the like, and then some of your mods. Nothing else.
Bastilean  [author] 29 Nov, 2021 @ 10:12pm 
Compatibility is pretty straight forward: anything that doesn't touch building tables which this does. Not likely compatible with overhauls.
Joleg the NIKKE 29 Nov, 2021 @ 4:20am 
This mod does not seem to increase the income for High Elves, Orcs and Dark Elves (The ones I have tested right now.)
The building say that it increases the income, but it does not actually increase.
Any known incompatibilities?
Bastilean  [author] 30 Aug, 2021 @ 7:04pm 
:steamthumbsup: maybe you will have tier 3 or 4 units too. Enjoy!
Big Sneeze 29 Aug, 2021 @ 11:12pm 
This sounds great, I think vanilla is quite unreasonable with having to choose between income generation or growth / unit replenishment, this mod should hopefully help me field more than 2 armies until turn 100.
Bastilean  [author] 14 Aug, 2021 @ 10:56pm 
Yeah, I don't think this should have any impact on multiplayer if everyone is running it. Hopefully, CA will improve our ability to sincronyze in the future.
xia863 14 Aug, 2021 @ 9:40pm 
Hey Bast, any problems running this and Drinking Hall on multiplayer? Was playing earlier on multi and noticed the farm income for empire/dwarves weren't adding into total income
Deviant 26 Jul, 2021 @ 12:58pm 
1) Thanks for the mod:steamhappy:
2) HE T-3 farm should have income not 200, but 195. Since upgrading to T-3 costs 10% cheaper than most other factions.
3) I propose to give the rats in the T-3 farm +1 food. Otherwise, in the current situation, they look deprived ...