RimWorld

RimWorld

Not enough ratings
Izzyssentials (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
891.513 KB
7 Jun, 2021 @ 7:13am
16 Mar, 2024 @ 3:40pm
4 Change Notes ( view )

Subscribe to download
Izzyssentials (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of IzzyHRCs modpack
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=728143395
into one mod



[dsc.gg]
[github.com]



Description:
A collection of my own little mods I deem essential to a Rimworld playthrough.

Linked hydroponics
A one-tile hydroponics, exactly the same as the regular one.
With the added benefit that when the contents of one hydro is changed all the touching one will be changed to that type as well. This also works when placing new hydro’s next to an existing one. It will simply copy the plant of the one next to it.

Linked stools (with a fancier variant)
A one-tile stool that connects to itself
The fancier variant unlocks after the Beautification Project.
Simply adds a bit more beauty to the environment at the cost of materials.

Linked tables (with a fancier variant)
A one-tile table that connects to itself
The fancier variant unlocks after the Beautification Project.
Simply adds a bit more beauty to the environment at the cost of materials.

Linked solar panels
A one-tile solar panel with a central power output indicator.
It will be transparent at night and blue at day time.

Lamps
Same as the regular lamps, except being available in all material types.
After Coloured-Lights is researched they will be automatically updated to provide you the means to alter the colour of them at will. (25 different colours)

Wall lights
Walls with build in lights, available in all material types.
After Coloured-Lights is researched they will be automatically updated to provide you the means to alter the colour of them at will. (25 different colours)

Wall switches
A switch, within the wall itself, available in all material types.
The build in led will burn red when no power flows through it, green when power does flow through it and goes inactive (grey) when flicked off.

Disclaimer
Nearly all these mods were developed as individual tests to see how far I can push my knowledge of C#. And will eventually provide the means for my Mind Altering Device to spring into existence.
As such the code is not optimized and is held together with proficient amount of ducktape.
Always make a backup of your world before installing new mods!


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


6 Comments
hyperjason818 9 Apr, 2023 @ 6:07pm 
finally some some good mod
Reianor 8 Aug, 2021 @ 2:33am 
HAO did I miss this mod?
Dayum, I still remember those mods from back in the days.
Thank you Mlie for this one, both for practical and sentimental reasons.
Arcanant 22 Jun, 2021 @ 11:48pm 
@Mlie No, I just tested it. It is probably a mod conflict but there is no way to pinpoint which. The mod seems to work fine though regardless.
Mlie  [author] 22 Jun, 2021 @ 10:28pm 
@Arcanant Does it happen with only this mod loaded?
Arcanant 22 Jun, 2021 @ 10:05pm 
Arcanant 22 Jun, 2021 @ 10:02pm 
@Mlie I am getting this when I start the game (taken from Visual Exceptions from Brainzz)

https://pastebin.com/cSC9SGmj