Left 4 Dead 2

Left 4 Dead 2

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[Sniper] AWP = AWP (Glow in Dark)
   
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Game Content: Weapons, Sounds
Weapons: Sniper
File Size
Posted
41.903 MB
9 Jun, 2021 @ 12:05pm
1 Change Note ( view )

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[Sniper] AWP = AWP (Glow in Dark)

In 1 collection by cwx
[CS:GO] Glow in the Dark
15 items
Description
AWP = CSGO AWP (Glow)

CS:GO

with script

Weapon sound effects are included as seen in the video.

It includes all the sounds effects. Including a script originally made by the Original Creator of the Addon/Mod owner. The script contains model adjustment, effect adjustment,

without original script from the creator (I'm not the creator):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2511625154


Due to the Original Creator of the Addon/Mod disappearing, the original no longer exist in the workshop. Luckily for me, I had a backed up file of my subscribed addon/mods. So here I am re-uploading the ones that I want to enjoy to use when playing L4D2. And to let you know, I did not created this from scratch, all I am doing is re-uploading it, due to the original is not to be found, as well as enjoying the game the way I wanted.

Original Creator : lmgchikess
https://steamhost.cn/steamcommunity_com/profiles/76561198312533845


--------
Original Script Includes :
>>>
WeaponData
{
// Terror-specific Data --------------------
"VerticalPunch" "1.5"
"SpreadPerShot" "1"
"MaxSpread" "15"
"SpreadDecay" "8"
"MinDuckingSpread" "0"
"MinStandingSpread" "0.1"
"MinInAirSpread" "1.5"
"MaxMovementSpread" "3"
"AddonAttachment" "primary"
"Team" "Survivor"

"Tier" "2" // valid entries are 0, 1, 2

"ResponseRulesName" "Sniper_AWP"

"NewInL4D2" "1"
"CSWeapon" "1"

// particle muzzle flash effect to play when fired
"MuzzleFlashEffect" "weapon_muzzle_flash_huntingrifle_FP"

"MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_huntingrifle_FP"
"MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_huntingrifle"

// model for the shell casing to eject when we fire bullets
"EjectBrassEffect" "weapon_shell_casing_rifle"

// Used in the music system when this weapon fires
"MusicDynamicSpeed" "3.5"

"DisplayName" "#L4D_Weapon_Sniper_AWP"
"DisplayNameAllCaps" "#L4D_Weapon_Sniper_AWP_CAPS"

// 360 Terror Data
"MaxAutoAimDeflection1" "6.0"
"MaxAutoAimRange1" "0"
//This value determins how "big" a target is for auto aim. If a target is 10.0 units big then it is considered 10.0*scale.
//You can think about this value controlling a falloff value on distant targets, the smaller the value the harder it is to hit at a distance.
"WeaponAutoAimScale" "1.0"
// End Terror-specific Data ----------------

"MaxPlayerSpeed" "210"
"WeaponType" "sniper_rifle"
"WeaponPrice" "4200"
"WeaponArmorRatio" "1.45"
"CrosshairMinDistance" "8"
"CrosshairDeltaDistance" "3"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "awp"
"MuzzleFlashScale" "1.6"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"

"Rumble" "2"

// Weapon characteristics:
"PenetrationNumLayers" "2"
"PenetrationPower" "50"
"PenetrationMaxDistance" "0" // none
"CharacterPenetrationMaxDistance" "8192" // Shooting through infected is doesn't count against penetration count out to this range

"Damage" "115"
"Range" "8192"
"RangeModifier" "1.0"
"Bullets" "1"
"CycleTime" "1.05"
"AccuracyDivisor" "-1"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "2"
"IdleInterval" "60"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "Sniper AWP"
"playermodel" "models/w_models/weapons/w_sniper_awp.mdl"

"viewmodel" "models/v_models/v_snip_awp.mdl"
"CharacterViewmodelAddon"
{
"Coach" "models/weapons/arms/v_arms_coach_new.mdl"
"Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl"
"Producer" "models/weapons/arms/v_arms_producer_new.mdl"
"Gambler" "models/weapons/arms/v_arms_gambler_new.mdl"
"Namvet" "models/weapons/arms/v_arms_bill.mdl"
"Biker" "models/weapons/arms/v_arms_francis.mdl"
"Manager" "models/weapons/arms/v_arms_louis.mdl"
"TeenGirl" "models/weapons/arms/v_arms_zoey.mdl"
}

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "20"

"primary_ammo" "AMMO_TYPE_SNIPERRIFLE"
"secondary_ammo" "None"

"weight" "20"
"item_flags" "0"

"LoadoutSlots" "2"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_AWP.Single"
"special3" "CS_Default.Zoom"
"shoot_incendiary" "Sniper_Military.FireIncendiary"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "vgui/hud/iconsheet3"
"x" "192"
"y" "64"
"width" "192"
"height" "64"
}
"ammo"
{
"file" "vgui/hud/iconsheet"
"x" "384"
"y" "448"
"width" "64"
"height" "64"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-3 -3 -12"
Maxs "40 14 -1"
}
World
{
Mins "-7 -8 -3"
Maxs "32 9 9"
}
}
}
<<<


/all gg hf
5 Comments
Mango 12 Apr, 2023 @ 8:36am 
kool
andreu 6 Jan, 2023 @ 8:30am 
nice
Lsd 30 Oct, 2021 @ 10:43am 
u can make the SSG-08?
cwx  [author] 1 Jul, 2021 @ 9:28pm 
ikr
aks4, The goonlord 1 Jul, 2021 @ 8:45pm 
cool skin