Stellaris

Stellaris

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Enhanced Warfare
   
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9 Jun, 2021 @ 1:22pm
9 Jun, 2021 @ 1:46pm
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Enhanced Warfare

Description
Enhanced Warfare hopes to do something that I've looked for for a long time, add more variety and role-playability to warfare. Sure, you can conquer and destroy, but what about warring for the sole purpose of entertainment, or fighting just to demilitarize a region? Well, this adds wars like those.

Militant Entertainment (Ascension Perk)
Useable by Militarists.
Provides a non-xenophilic, militarist casus belli and wargoal with no real goal in mind. While at war, you will also gain an increase to happiness and empire-wide amenities.

Divine Crusade (Ascension Perk)
Fanatic Spiritualist Militarist ONLY, provides no bonuses on it's own, but provides a cb and two wargoals for that cb, one against gestalts and synths, and one against non pacifist fanatic spiritualists.
The former is a total annihilation war, and the latter enforces the ethos of Fanatic Spiritualism and Pacifism.
Also kills all their leaders and has a 35% chance to kill materialist pops in the enemy empire.

Galactic Naval Supremacy (Ascension Perk)
Requires Fanatic Militarist Xenophobia.
Requires Imperial Prerogative and Galactic Force Projection perks.
Provides several combat bonuses. Provides a cb and a wargoal not useable against pacifists that destroys all military and civilian ships and gives a massive debuff to many combat stats