Space Engineers

Space Engineers

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[AGI] LT-62 Pollux B (Light Truck)
   
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Type: Blueprint
File Size
Posted
Updated
1.301 MB
10 Jun, 2021 @ 9:44am
20 Dec, 2023 @ 10:03pm
2 Change Notes ( view )
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[AGI] LT-62 Pollux B (Light Truck)

Description
[No Mods]

Important:
- When connecting trailer to the vehicle, reverse carefully while checking the rear camera so that the vehicles hinge part lines up with the trailers hinge part, then attach the trailer using the toolbar controls. It may take some practice to get used to. - The crane controls are made possible by a script, so in order to use it as intended, have scripts enabled in the world.
Description:
This version of the UV-62 Pollux is stripped of it's cargo space to make a room for a crane. When combined with a flatbed trailer, the UV-62 Pollux B has become a trusted companion of many scrappers looking to dismantle crashed ships in bigger chunks to be transported back to their base for salvage.
General Stats:
Length: 9,5 m Width: 4 m Height: 4,75 m Weight: 20,771 t (Without Cargo) Speed Limit: 80 km/h Total PCU: 3199
Technical Stats:
Power System: - 1 x Hydrogen Engine - 4x Battery (Small) Oxygen System: - N/A Cargo System: - 1x Connector (Rear) - 1x Cargo Container (Small) - 2x Hydrogen tanks (Small) Max Cargo Weight (Recommended): - 12 t (Realistic Block Inventory) Weapon System: - N/A Other Systems: - Antenna - Hinge For Trailer Connection - Ore Detector - Remote control operated Crane Seating Capacity: - 2x Cockpit (Main cockpit on left, passenger seat on right) Vehicle Handling: - 6-Wheel Drive - Gyroscope Handling Assistance Vehicle Maintenance: - Emergency Vehicle Flip System (Gyroscope Override)
23 Comments
KTKillo 25 Sep, 2023 @ 9:00am 
Solved: In postition (7) Should be the Crane Remote Control.
Woks great!
KTKillo 25 Sep, 2023 @ 7:19am 
I have subscribbed to the Tekk script, but the (7) position in the toolbar is empty. I can see the script in the Programable block, but,.... How i can recover the toolbar?
crashdodgers 8 Jul, 2022 @ 3:00am 
Hi, I have check the programmable block but it is only displaying default scripts and yes I have the setting for in game scripts switch on.

The worst part is I have downloaded the script as well and it is not showing up on my system ether!
Smokki  [author] 8 Jul, 2022 @ 1:57am 
@crashdodgers You should be able to find the script on the programmable block within the vehicle. The crane wouldn't work without is so it should be there. I expect you have the experimental mode enabled from the game? Because scripts require that.
crashdodgers 8 Jul, 2022 @ 12:35am 
OK, great vehicle I now have two different copies of this, your one and one I found in one of the Rust Point Colony mods, but I have a question for you and that is how did you get the crane to function, as the mod that you stated that you use to operate crane does not show up, ether on my system or on the vehicle, so how do it work if the mod does not show up?
Zhane 5 Jan, 2022 @ 12:21pm 
Yeah, that's a good call... won't get quite as much lift height without the articulated bit, but it'll definitely be more buildable without those hinges needed
Smokki  [author] 5 Jan, 2022 @ 12:19pm 
@Zhane Thanks! If you want to build this in survival, I would probably not add the hinge that's on top of the piston that raises the mast and just let the piston freely raise/lower the mast.
Zhane 5 Jan, 2022 @ 12:02pm 
I am completely in love with this truck and keep trying to replicate it in survival, but every time I try to merge the crane assembly together Clang makes it start ripping itself apart - I know it's because I haven't got all the hinge settings exactly right, most likely, but I really want this truck in my survival game and I'm determined not to paste it in... Just keep trying until Clang spares it, I guess!
Smokki  [author] 20 Dec, 2021 @ 8:25am 
@Cardboard Overlord Glad you like it :)
Cardboard Overlord 20 Dec, 2021 @ 5:04am 
This is just amazing. It works so well. Thanks.