Cortex Command

Cortex Command

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JackaTech
   
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214.776 KB
20 Apr, 2014 @ 12:21pm
23 Apr, 2014 @ 1:11pm
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JackaTech

Description
A simple mod i made a couple of years ago by pasting other objects, reskinning them and editing their properties. This mod includes a shield, 2 bodies, a drop crate and unique 4 weapons.

DESCRIPTION: A army forged by jackawaka himself, using tech from other factions and upgrading them, his bodies and equipment fight with alot of stopping power and mobility.
9 Comments
Lenny 18 Nov, 2014 @ 6:40am 
:hee:
ChargedMcFly 23 Jun, 2014 @ 1:30am 
make some more its great
Sekevi 12 Jun, 2014 @ 8:57am 
Looks ok, but just needs polishing.
Jackawaka  [author] 30 Apr, 2014 @ 8:08am 
okay, thanks again :) I might just make another mod and have incredibly cheap units next time xD so its even when they are multiplied
Someone64 30 Apr, 2014 @ 3:44am 
You might want to check at the forums. I'm not really experienced AT ALL with CC modding. You can get help at the mod making section.
Jackawaka  [author] 23 Apr, 2014 @ 1:24pm 
I've updated it but it seems to not work, can you take a look at the scripts and see whats wrong?
Someone64 23 Apr, 2014 @ 12:23pm 
Tip: In order to make the presets easier to use and the AI use the presets properly, make sure you have presets for every role. Examples of roles are assault, grenadier, sniper, etc...
Jackawaka  [author] 21 Apr, 2014 @ 1:40am 
Awesome, thanks man. I'll try and set it up so it works with mods and i'll include some presets
Someone64 20 Apr, 2014 @ 2:11pm 
All factions can already be selected in the metagame unless you're talking about weegee's mods. If you want them to work properly with the metagame, just make the proper loadout presets. If you want to make them work with weegee's, check the Unmapped Lands 2 thread at the Data Realms Fan Forums.