Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Long Skirmish Battles [LSB]
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Tags: Mod
File Size
Posted
Updated
244.522 KB
11 Jun, 2021 @ 12:00pm
22 Jul @ 10:53am
24 Change Notes ( view )

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Long Skirmish Battles [LSB]

Description
LSB updated to GoH v1.053.

Notes on Frontlines mode:
The GoH devs are yet to release custom definitions for the frontlines game mode. These definitions require an extensive amount of tuning to get the balance right. Frontlines game mode is so distinct I can't simply borrow the definitions from one of the other modes. So we have to wait for that to be released. The framework is there, so it'll come eventually.

For the moment, LSB mod only increases the preparation time tolerances, which means you can have up to 60 minutes to prepare for the battle (vanilla game only allows up to five minutes). Be aware that this wrecks balance in favor of the defender, but that's your call.

Note: preparation time and game time run concurrently and at the moment, there is no way to increase the maximum allowed game time of 2 hours. So the difference between game time and preparation time is the time you have to actually fight the battle.

Unit Set Options [USO]
The companion mod will take a bit longer to update since GoH v1.032 makes significant changes in the unit files on which the companion mod relies. Updates are slow due to demands of the war.

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Long Skirmish Battles [LSB]
Want to play ridiculously long single or multiplayer player skirmish matches? This is the mod for you. With this mod, you can run over 10 hour skirmish matches.

Why so long?
If you want to play a match built more around strategy rather than brute force. Where building defenses and sneaky maneuver plays a larger role, this mod will help you get there. Or if you just want to see a map's landscape turned into the face of the moon as you rack up huge numbers of kills and/or casualties, this mod will also help you there.

What this mod does:
o Increases maximum Manpower (MP) limit to 1 million (previous limit was 100,000).
o Reduces minimum ManPower (MP) limit to 100 (previous limit was 1,000).
*Manpower (MP) defines the amount and type of units you can buy.
o Increases maximum Victory Points to Win (VP) to 1 million (Previous limit was 5,000).
*Victory Points (VP) is earned by holding capture points and defines the score a team must achieve to win.
o Adds additional pre-selects to resource settings to allow everything from small unit battles to massive titanic struggles.
*Command Points (CP) dictates the total unit points that can be deployed on the battlefield at any one time.
o Unlocks Unit Set Options menu which allows players to restrict which units are allowed to spawn.
Note: This adds several menu options to tailor your skirmish matches without changing the vanilla game. You still play vanilla matches unchanged by this mod.

Additional Settings
o Maximum preparation time increased to 3600 seconds (60 minutes) for all game modes.
o Impregnable Timeout set to 1 second.
o Default game duration timeout set to 120 minutes. There currently is not a way to increase that time.

INSTALLATION:
Just press the subscribe button and wait for the download to finish, then enter the game and activate the mod and play it by following the instructions in the slides above.

How to use this mod:
-Start a multiplayer > Skirmish (local or online) match on a map of your choosing.
-Set Game Settings to 'Custom' and select 'Advanced' to allow you to adjust the Total Manpower (MP) and Victory Point (VP) values.
-Uncheck 'Defeat at zero points' to prevent match from ending when one side's score falls to zero.
-Select Resource Settings (CP) value.
-Set Total Manpower (MP) values.
-Set 'Victory Points to Win' values.


Enjoy!

315 Comments
MEEPINGMOFO 20 hours ago 
Was this intended to work on front line? Custom only shows up on other game modes in skirmish :/ Would love some long drawn out front-line matches :)
RyansPlace  [author] 27 Jul @ 7:03pm 
At Yami[am I really responding to Ai?] - That's the USO feature that requires a companion mod which is not being updated at the moment. I hope to work on it at some point in the future when not so busy with other matters.
YAMI[AI Test] 27 Jul @ 5:14am 
I want to play Tank Battle. How can I disable all infantry units?
rookmarduk 24 Jul @ 7:48pm 
Looks to be working now, Thank you!
rookmarduk 22 Jul @ 10:08am 
Will do as advised and will let you know how it goes.
RyansPlace  [author] 22 Jul @ 6:14am 
@rookmarduk. Apologies. I misread your post. You're referring to Unit Set Options feature which requires a companion mod that is out of date. Work on that mod is currently on hold since the files involved require are time-intensive to keep up to date. Aside from the bot files, the rest of the mod files appear unaltered in the v1.053 update. Additionally, my mod uploader stopped working so it'll take some time before I can post another update. Try running it without using the Unit Set Options feature.
rookmarduk 21 Jul @ 8:34pm 
Just checking to see if this was updated.
rookmarduk 17 Jul @ 5:03pm 
Much appreciated!
RyansPlace  [author] 17 Jul @ 8:35am 
@rookmarduk - Thx. They made a number of changes with this update. I should be able to get it this weekend.
rookmarduk 16 Jul @ 6:46pm 
The new steam patch that dropped today for gate of hell ver. 1.053 looks to have broke this mod. When loading a game the menu options on the right for selecting units is less content and missing special units now. Deactivating this mod results in the game options returning. Can you please review to see what in the latest version of the core game patch broke this mon's functionality?