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[Mod] Wave Motion Gun and Spinal Mounted Shock Cannon.
   
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5.838 MB
11 jun 2021 om 13:14
16 jul om 17:32
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[Mod] Wave Motion Gun and Spinal Mounted Shock Cannon.

In 2 verzamelingen van deep
Space Battleship Yamato
180 items
Mods
27 items
Omschrijving
v 2.5.8 test ver. 15/07/2025

This version can be used with Vanilla's coaxial gun turrets.
This Wave Motion Gun(波動砲 hadō hō) is a FAKE AoE attack.
It is a burst-fire multi-shot (shotsFired = 5) railgun.
It is an battery charge type turret.
It shoots 5 times at 100% energy.
It can shoot a 5x5 beam in 1 second in a small area.
It needs to be charged with energy for a very long time for maximum damage.
Keep shooting to 0% energy for role play!

SMSC(Spinal Mounted Shock Cannon) is overheat type turret.
Single-shot multi-shot (shotsFired = 5) railgun.

This is respect for the film.This is a weapon for role playing.
It is too powerful a weapon for vanilla AVORION.

For Yamato's ships and The future USS Enterprise-D's Phaser Spinal Lance.U.S.S. Enterprise-D from the Star Trek: The Next Generation episode "All Good Things...".Yamato-class Dreadnought Cruiser in STO.




40 opmerkingen
deep  [auteur] 14 jul om 23:04 
The version limit has been changed to "2.*".
This is still a test version 2.5.8.
deep  [auteur] 11 jul om 7:25 
The sound file is a short ".WAV" file.
If you can find a free sound effect file, you can use that.
deep  [auteur] 11 jul om 7:19 
WMG 1 to 5 have the same structure as the vanilla sound files.

There's no problem renaming the same sound file to make 5 files.
deep  [auteur] 11 jul om 7:15 
"C:\Program Files (x86)\Steam\steamapps\workshop\content\*********"

The mod ID is in the page URL
The mod ID is "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514027747&tscn=1752168958"

The game ID is "445220"
The mod ID is "175268958"
deep  [auteur] 11 jul om 7:06 
Yes, I don't have any sound files that I can register in the workshop due to copyright issues

So I renamed the vanilla sound files and am using them

This is so that people who have personal sound files can use them.
wesley 10 jul om 10:35 
i have no idea what im dooing
wesley 10 jul om 10:11 
doo you have the wave motion sounds that are corect
wesley 10 jul om 10:00 
so all the sound files sound like the regular game stuff
wesley 10 jul om 9:57 
so doo i change wmg1 to 5 and 5 to 1
wesley 10 jul om 9:36 
why is all the files named in numbers