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This is still a test version 2.5.8.
If you can find a free sound effect file, you can use that.
There's no problem renaming the same sound file to make 5 files.
The mod ID is in the page URL
The mod ID is "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514027747&tscn=1752168958"
The game ID is "445220"
The mod ID is "175268958"
So I renamed the vanilla sound files and am using them
This is so that people who have personal sound files can use them.
Currently, I am building ships and checking the latest AVORION LUA and mods.
The Lua script "weapon.sound = 'wmg'" defines the sound files.
These files are also defined in the LUA in the "weaponsounds" folder.
The sound files are stored in the "weapon" folder, which is in the "sfx" folder of the mod.
The sound files for this mod are renamed from the vanilla railgun sound files.
You can change the sound by renaming a different sound file from "WMG1" to "WMG5."
You can increase "Coolant capacity" using Turret Builder V.
Increasing "Coolant capacity" will increase the beam time.
However, it would be a ship with a large penalty on maximum speed.
It may not be possible to fit a large engine block in the hull.
When I try I will probably build the core ship first.
Some Gatlantis ships are either too complex or have too many small ornaments. That is an obstacle to build.
Neu Desura will be a difficult challenge. It will take a considerable amount of time.
So I will make a screenshot of the new WMG recipe for custom turret builders.
That new WMG will visualize like an AOE weapon.
and still not work wen i force the mod.
i dont make the mod i dont know who are the problem
It will reduce firing errors.
I'll also check the beam to see if there are any more miss-fires.
If you want to test it, please put it back on in build mode.
Overheat type turrets have their cool time reset when you place them.
The size of the turret base for coaxial custom turrets will be affected.
A smaller turret base will have less space. The beam will stop more easily.
A larger turret base will have a larger space.
Added wave motion gun ship to the list of items
I'll try to prepare other ships and coaxial guns for testing.
Also, if there is a hull near the beam, the beam may stop.
The beam requires the same amount of space as the torpedo launch block.
The muzzle point of the custom turret should be located at the furthest point of the barrel area.
It is desirable to have a large space between the hulls.
Let's see if we can add a screenshot of a custom turret sample