Garry's Mod

Garry's Mod

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Decommission (Neotokyo Map Redesign)
   
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13 Jun, 2021 @ 12:08pm
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Decommission (Neotokyo Map Redesign)

In 1 collection by ☥ 1ANA ⅮØES CRIME$ ☥
Neotokyo maps redesigned
2 items
Description
nt_decom_ctg, that was modified with various props from Neotokyo.
My idea was to change the layout and pacing of said map, so it became more interesting and tactical.
It's better to play with friends and with addons, providing teamplay and a honest competition. Hovewher, you can use this map in any way you like (i had an ideas for special PvE scenaries, but it was a bit too much work for one person already)

Context behind:
Tomorrow we're visiting one of the Decommission facilities, the one, that is under Jinrai supervision, which already sounds suspicious. This place is a former military bunker, from the days gone, when we actually had army, the days that Jinrai is so eager to bring back. This bunker was keept aside, even when govs decided to provide reconstruction for history purposes, but with all the land overprice someone had to give this place a purpose at the end. So it became a weapons storage at first, but ended like a military junkyard.
But it's not a regular junkyard, it's a Decommission site. If anyone here forgot - it's a facilityes where all the dangerous to use techs, mainly vehicles and weapons, stored and recycled. Place has it's own smelters and railroad connection, but keept in complete informational isolation - no wires, computers and other communication for several kilometers and the perimeter of facility studded with jammers. That is because site also contains a large database of viruses, catched out of decomissioned tech for studying and protection development.
Hovewher, despite the fact that object is completely isolated, one of the viruses escaped and was the cause of violent cyber-terrorist attack in the middle of Vladivostok - nearly 20 civilians and 2 polititians died under the gunfire of brain-hacked police patrol. Found virus was quickly identified and the mark of this particular "Decom 41" lead us here.
We're suggest, that Jinrai uses this facility in a role of their arcenal. The only information carriers there is Jinrai operatives and civilians, living onsite. So it leaves us only with a Jinrai to blame and we got ourselves the role of "inspectors" this morning. It's clear, that if there is one intentional virus abuse - there is going to be anothers. You are going to arrive before the work starts and prepare an ambush for Jinrai soldiers. After the first group of them get's neutralized - you'll have something like 3 minutes before their attack group arrives. Make this time count.
-N.S.F. Briefing.

Spy Hachikomas network warned the bosses about inspection on Decomission site 41 from the side of N.S.F group Six. They suggest that recent shootout in eastern Russia was caused by not only the virus, escaped from Decom 41, but with the help from Jinrai operatives.
I don't have an information both about Vladivostok accident, or about Jinrai connection to virus escape, but it's clear to every Jinrai soldier and officer, that international cyber-terrorism actions is a waste of resources for us.
But, we're still have to hide the fact of armed vehicle laundering, so you are going to defend facility from the "hacker gang", attacked us in N.S.F. disguise. Bosses are going to negotiate as we clear the base from Group Six scum, so there is going to be no consequences, assuming we leave no witnesses and security footage evidences.
-GSDF Jinrai Briefing.

Objectives:
  • Informational Quarantine.
⠀⠀⠀⠀⠀⠀⠀Contains large virus database.
⠀⠀⠀⠀⠀⠀⚔️⠀N.S.F. should hold it to search for evidence.
⠀⠀⠀⠀⠀⠀🛡️⠀Jinrai should keep the N.S.F. away from database.

  • Jammers Control Node.
⠀⠀⠀⠀⠀⠀⠀Weak point in jammers network defence.
⠀⠀⠀⠀⠀⠀📡⠀N.S.F. should control it, to reduce enemy reinforcements and upload evidence.
⠀⠀⠀⠀⠀⠀📡⠀Jinrai should keep jammers active, after the evidence is found.

  • Communication Control.
⠀⠀⠀⠀⠀⠀⠀Controls data flow of wire connections.
⠀⠀⠀⠀⠀⠀🔌⠀N.S.F. should keep it off, to sabotage camera feeds and search for virus.
⠀⠀⠀⠀⠀⠀🔌⠀Jinrai should keep it on, to make a use of camera feed intel.


Weapon spawners
Have you noticed colored, flashing plates, lying in a weapon cases all over the map?
It's a place for you to put a weapon.
Colour and the amount of plates in a case means, what type of weapon should spawn in it:
  • 🟨🟨Yellow Squares - SMGs, PDWs.

  • 🟨Single Yellow Square - Pistols, Explosives (Grenades and Mines, nothing more).

  • 🟩🟩Green Squares - Assault rifles of any kind.

  • 🟧🟧Orange Squares - Shotguns of your choice.

  • 🟦🟦Blue Squares - Sniper rifles, DMRs.

  • 🟦Single Blue Square - Revolvers.

  • 🟥🟥Red Squares - Put something sick there: Grenade launcher, LMG, Explosive round pistols and shotguns, everything you think you're going to be blamed for by Geneva Convention.
To place a gun into spawn weapon case:
Open the weapons menu, press on a weapon with RMB and "spawn it with a toolgun".
Or you can download and use one of the non-essential addons below, which adds a special weapon spawn platforms!


Designer notes:
  • There is a distance disbalance occured during development - Jinrai is much closer to the center of the map and doesn't have much space to maneuver, before hitting the walls of central building.
  • But the N.S.F. has an easiest access to nearest control point, and suffers from distant spawn points.
  • Assuming points above, i suggest that Jinrai is a defenders team and they shouldn't be affected by the time, which is crucial for N.S.F. victory.
    • So Jinrai could afford having an extra armor, longer firing guns and traps.
    • And the N.S.F. probably needs a speed buffs, as well as stealth camouflage and something incredibly rapid firing.
  • I've left an extra "neutral" spawn platform on a top of inaccessible zone (top of the roof), so you could make it a one-life deathmatch, never feeling bad about failed players, cause they still can watch the fight (check the functions of Team Manager for leaving the team after death).


Mods, which you'll need* to play this map:
(Look to the right ↗️)
*you can skip the Map Retexturizer.
*you can skip the SandBox Team Manager,
but you'll have to delete spawnpoints manually
with addon active, or there are going to be lua errors.

Mods, which i recommend to use on this map:
  1. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2316713217
  2. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2287816257
  3. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=284538302
  4. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=936143899
  5. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2157021399
  6. Some TFA based weapons of course.

additional comment:
Sup, cyberdudes!
So i finally finished this large project, which took something like a couple of months of lazy work. As it already happened once - i've decided to modify a map i like from the game i like, to make it less bland and more interesting, as well as breathing a little bit of life in fandom of the game, that is already doesn't have a playerbase, like it had sometimes before i even discovered the talent and passion, putted into it's development.

I should probably mention, that im not an author of any asset, used in this save, the only job i did is additional prop placement and accompanying content, such as screenshots and animated thumbnail.
2 Comments
The Fresh Prince of Bel-Air 15 Jun, 2021 @ 11:05pm 
This is so underrated
koishi komeiji 14 Jun, 2021 @ 2:32pm 
Huh.