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Nemesis Auto Explore Tool
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13 Jun, 2021 @ 12:08pm
20 Oct, 2021 @ 7:29pm
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Nemesis Auto Explore Tool

Description
"What is this?"

This is a tool that can be used for the officially supported mods of the board games, Nemesis, and Nemesis: Lockdown by kensuaga (links below). Once turned on, anytime a player flips a Room Tile or Exploration Token, the upkeep for exploring a Room (rotating the Room, placing components, rolling for noise, etc.) will be resolved automatically by a script. However, Noise placement and Encounters must still be resolved manually. It's super convenient, a big time saver and easy to use.


"How do I use this for my Nemesis games?"

Load this mod on Tabletop Simulator. Next, save both the objects there (one is for Nemesis and the other is for the Lockdown Expansion) by right-clicking them and selecting the 'Save Object' button.

After loading your Nemesis Table, click on 'Objects' in the top toolbar of your UI. Then, click on 'SAVED OBJECTS', and you should be able to find these tools and load them into your Nemesis games. Note that you should only load the tool for the base game if you're playing that, and the Lockdown tool if you're playing the Lockdown expansion.

Once the tool is in your game, press the ON button ONLY AFTER ALL ROOM TILES AND EXPLORATION TOKENS HAVE BEEN SET. If you press the ON button BEFORE Room Tiles and Exploration Tokens have been set, then the tool WILL NOT WORK and you will need to RELOAD THE TABLE.


"Which Nemesis mods does this Tool work on?"

Only the Nemesis mods developed by kensuaga that are supported by the game's respected authors and publishers.

For base game: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1265009992

For Lockdown: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2513092817


This tool can also work on modded nemesis tables that are based on Ken's mod, but moving the board and placement of the rooms and exploration tokens outside their normal positions from the official mods will cause this tool not to function properly. Additionally, changing player colors outside of what Ken's mods have will also prevent this tool from functioning properly.


"My other scripted tools for Nemesis:"

Want a tool that uses even more advance features? Check out my Auto Movement Tool for Nemesis and Nemesis: Lockdown:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633164300


UPDATES

10/20/21
- Fixed a bug for the Red player toggling Auto Rolling on/off.
(You will need to re-save both base game and lockdown tools in order to receive this update.)

08/31/21
- The Auto Noise Roll feature can now be toggled on and off for each player individually.

08/19/21
- Fixed issues with the base game tool malfunctioning when playing with Void Seeders and discovering a Void Seeder Lair or resolving an exploration token in an Engine Room.

06/15/21
- The tool will no longer set itself to a fixed position, and exploration tokens are moved relative to where ever you position the tool.
- Added an option for turning off automatic Noise rolling.
8 Comments
Sharprider8 10 Oct, 2021 @ 7:17pm 
A criminally underrated mod. Works like a dream and just made Nemesis that much easier to manage.
The King  [author] 20 Aug, 2021 @ 3:12pm 
@kensuaga You're welcome. Thank you for making Nemesis on TTS :)
kensuaga 20 Aug, 2021 @ 11:58am 
Thank you for making this ;)
The King  [author] 16 Jun, 2021 @ 5:56am 
@Kangae there's a separate tool in this Mod for the base game Nemesis.
Kangae 15 Jun, 2021 @ 9:58pm 
pleaseeee can you make another for the regular nemesis?
vvedge 15 Jun, 2021 @ 6:43am 
Thx for the update, that was fast !
:steamthumbsup:
The King  [author] 15 Jun, 2021 @ 4:20am 
Thank you Wedge. I will update it soon.
vvedge 15 Jun, 2021 @ 3:26am 
Great tool, many thanks, it will save a lot of time :)

One suggestion though :
why don't you use relative position of the tool to place exploration token on it ?
this way you wouldn't need for it to be in a fixed position and lock it.