Stellaris

Stellaris

140 ratings
Origin: Living Planet
2
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
491.190 KB
15 Jun, 2021 @ 9:41am
22 Jul, 2024 @ 3:07am
21 Change Notes ( view )

Subscribe to download
Origin: Living Planet

Description
Play as a living planet!

WORK IN PROGRESS

Colonisation is disabled, devour planets to increase your size.

! Influence is your primary resource !

You can consume any inhabitable planet in your borders ( planetary decision )
To consume a planet costs 1 influence per month, and adds 1 planetary size to your capital per 4 consumed planetary biomass (subject to change)

As you devour a planet, you consume aspects of its planetary features to grow on the Living Planet.

You can decide how to evolve your living planet:
Sacrifice influence and a district slot to add specialist jobs.

New Feature:
Evolutionary shifts v1
As the planet grows you will reach critical points where you get to decide the future of the living planet. Specialise in science, or production, and shape your living planet forever.

Coming Soon:
Evolutionary shift improvements and balance.
This mechanic is still early days, and I would appreciate feedback and suggestions.

WIP:
Origin intro text still to come.
Popular Discussions View All (2)
2
25 Sep, 2024 @ 4:34pm
Issues
LordRoscoford
0
8 Feb @ 6:18am
Are submods allowed?
Xerus
129 Comments
LordRoscoford  [author] 23 May @ 2:53pm 
Just a quick update from me.
I'm moving house, and a lot of other real life things atm.
I do intend to update the mod, but the release of the Wilderness origin was a bit disheartening.
The support from people here has been genuinely surprising, thank you so much!

There's a lot of work to update to 4.0 though, especially since I was already halfway through updating the whole system to use Situations to make it more obvious how fast the planet is growing.
Bane 8 May @ 2:30pm 
this is a far better living planet than what paradox did, i hope you can rework it so it will be compatible with the new update.
Sledgehammer Wacko 24 Apr @ 7:51am 
Looks like Paradox themselves decided to take a page out of your mod, and make a 'playable planet(s)' into a thing. Never did I expect your mod to predict this by nearly FOUR years. Congrats man!


https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-381-time-to-get-wild.1737237/
Xerus 26 Jan @ 11:25pm 
Does the planet get destroyed after being devoured?
Xerus 26 Jan @ 11:17pm 
Does the mod still work fine?
Ignacy M(LG)oscicki 20 Jan @ 1:20pm 
Hi, do You plan do update this mod?
Mrcheesecake0591 26 Jul, 2024 @ 9:00pm 
One little problem to this mod that I'm curious.. there are buildings that can only be build once per planet how would I get more of these special buildings?
lady_lephise 25 Jul, 2024 @ 6:34am 
had this in my mod mod-list for a while now latest update made it so even if your not using the origin you still cant colonise the AI also cant colonise. So you got a lot of empires with a lot of territory but only their capital.
zilix2323 22 Jul, 2024 @ 11:25am 
I was wondering if there was a way to increase the amount of building slots available, yeah their are mods for that but i was hoping you could making something progressive like every ten districts above 30 districts adds a slot. or maybe you can sacrifice a district for a building slot. plus what about unique districts like strategic resource production?
LordRoscoford  [author] 22 Jul, 2024 @ 3:33am 
@Dracolich. District switching is a difficult conversation, because it needs basic resource output to be able to function early on.
You do already have the option to add effective "districts" for research/deviancy/defensive drones, through planetary decisions.
That being said, I'd definitely be up for adding district switching later in the game.

I agree that the "realism" of the mechanic isn't really fitting, but it's the easiest practical solution to be able to get progressive benefit.
I think there's probably a better middle line, but I want to update systems to the newer versions before I start doing any overhauling.
I will add your suggestion to my ideas board though, thank you!

The instant nature of the consume world decision is a bit strong.
Part of the reason for it is I don't have any modelling experience, so I can't make the models necessary to have progressive stages of building a planet devourer.