Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm moving house, and a lot of other real life things atm.
I do intend to update the mod, but the release of the Wilderness origin was a bit disheartening.
The support from people here has been genuinely surprising, thank you so much!
There's a lot of work to update to 4.0 though, especially since I was already halfway through updating the whole system to use Situations to make it more obvious how fast the planet is growing.
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-381-time-to-get-wild.1737237/
You do already have the option to add effective "districts" for research/deviancy/defensive drones, through planetary decisions.
That being said, I'd definitely be up for adding district switching later in the game.
I agree that the "realism" of the mechanic isn't really fitting, but it's the easiest practical solution to be able to get progressive benefit.
I think there's probably a better middle line, but I want to update systems to the newer versions before I start doing any overhauling.
I will add your suggestion to my ideas board though, thank you!
The instant nature of the consume world decision is a bit strong.
Part of the reason for it is I don't have any modelling experience, so I can't make the models necessary to have progressive stages of building a planet devourer.