Arma 3
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Commander Ops - CSLA '86
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
759.817 KB
16 Jun, 2021 @ 3:16pm
30 Oct, 2021 @ 6:47am
19 Change Notes ( view )
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Commander Ops - CSLA '86

In 1 collection by StarleyYe
Commander Ops Colletion
9 items
Description
US Forces already crossed the border and heading to Valor town now. You are commanding of the CSLA forces. Cold War became hot. You have to stop the enemy.

Operation takes a few phases. After every phase start mission again then you start new phase of battle.

Feutures:
- Focusing on strategy gameplay like "Steel division" and "Mius-Front";
- Saving progress and battalions forces between battle stages.
- Enemy commander designed to use varios of strategies: wait and accumulate forces for big attack, ambushes strategy, counter-attacks strategy, sniper pair's strategy, simple zerg rush strategy and other. For replayability and surprising gameplay.
- Buy (by command points) units and lead them (on the map or easy switch);
- Iron Man. Saves at the end of every battle. Battalion losses and earnings move battle to battle. When you get a victory it feels like The Victory with pain of faults and losses;
- Long-term scenario. Scenario starts before dawn and during a few battles (each for an hour);

Designed for singleplayer, possible for COOP.

Hints & tips:
- As i said the scenarion oriented on strategy and tactic (but with action gameplay). Plan and coordinate your action on the AO;
- If your units gets losses - save at least one men in the units. You get refund at the end of battlestage and can use the unit (buy) in next battle;
- Use recon. Switch to the recon unit by yourself, use ears, use binoculars and other things. You may use ambush tactic too or 'stealth' tactic with no-fire to go behind enemy lines;
- use all variations of maneuvres: attack, retreat (!), hit and run strategies, flang maneuvre (US may counter-attack or not) and other;

Scenario still on development and balancing, but playable.

demo (turn 1): https://youtu.be/JRlsDQGMt70
demo (turn 2): https://youtu.be/mZ5JmzxHLp8
demo (turn 3, night actions): https://youtu.be/ZF8rVxueBvQ
12 Comments
Raptor341 21 May, 2022 @ 2:12am 
Still working on the US one?
Hanss 16 Jul, 2021 @ 4:35am 
@StarleyYe I use Performance Profiling (and similar tweaks), so maybe that's the fault.
Hanss 16 Jul, 2021 @ 4:30am 
@StarleyYe Works great after the updates, maybe I broke something myself, but it's okay now. Thanks again :)
StarleyYe  [author] 28 Jun, 2021 @ 11:55am 
@Hanss, try to use steam checksum function to your arma 3 data
StarleyYe  [author] 28 Jun, 2021 @ 11:53am 
@Hanss, i checked it (steam version) right now and it works. SP and MP.
Hanss 27 Jun, 2021 @ 6:08pm 
I do not know what happened, but I did not start the scenario for a long time and today I can see that after choosing NewGame/LoadMission, the scenario does not start - or it takes a long time to run. I tried both with and without other mods - no difference :(
Pvt. Barry [MM] 21 Jun, 2021 @ 10:25am 
Nice job.
JRB 20 Jun, 2021 @ 6:11am 
Yep, thanks, just needs to be ran as scenario. Great fun!
StarleyYe  [author] 20 Jun, 2021 @ 5:11am 
@JardaBoj One unit must be alive at least. Try to watch demo-video under description of this scneario to find the answer. Did you find the answer?
JRB 20 Jun, 2021 @ 4:30am 
Sorry for noob question but whenever unit I switch into is destroyed it is game over. How to keep on playing even tho the unit I just was roleplaying gets killed?