Door Kickers 2

Door Kickers 2

243 ratings
Sinful Paradise
   
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Content Type: Missions
File Size
Posted
Updated
1.944 MB
17 Jun, 2021 @ 3:52am
24 Sep, 2021 @ 11:11am
5 Change Notes ( view )

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Sinful Paradise

In 1 collection by panguino
panguino's scenarios
13 items
Description
Mission Codename: Sinful Paradise

Briefing:
It was a matter of time to see them doing a mistake. Our recon group has got some crucial information about the man responsible for distribution of weaponry to the local terrorists. Right now he is having a visit in a holiday well-secured town on the west edge of a jungle. It serves as a stash and it is confirmed that there are more of them. We want you to bring this morron to us and have him shop the rest of his group to us. Stick together and expect heavy resistance - they will not give him that easily!

Objective: Abduction
Difficulty: Hard
Operators: 10
Size: 68x60
Possible Reinforcements: Yes
Presence of Civilians: None

Challenges:
  • Clock Race (6:00)
  • Undetected


Looking forward to any feedback and suggestions!

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"panguino's scenarios" (all missions bundled together)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2519211266

"Rising Quarrel" (mini-campaign)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2644099481

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11 Comments
John 31 Jul, 2024 @ 2:21pm 
Very good map. I have had many frustrating but fun hours over how to break this nut.
I would like to highlight the very high difficulty you managed to give this map with some pointers so that others may learn from you.
- Fantastic use of different angles at one spot by OPFOR. Different positions and distances create tough dilemmas about loadout and how many operators needed for a single space.
- Many very annoying rushes from OPFOR when reaching crucial points on the map. Security is very important.
- Designing the map so that you can’t just brute force everything, you have to choose a path.
- Large and hard enough that your operators need to use all of their loadout, a single event might be easy if you just spam really hard, but you won’t survive for many encounters with that strategy.
John 31 Jul, 2024 @ 2:21pm 
- The map has new angles that opens up along the way which means that your operators cannot move very far without being vulnerable from a nasty angle. Especially the long narrow north-south corridor in the middle is super annoying and OPFOR has great spots with cover to give you a bad day.
- Great placements of stuff in the way of doors and windows means that one operator cannot handle it alone creating more difficulty in planning.
- The different huts and houses really gives several headaches and designs like that should be used more often.
Overall fantastic job, very entertaining.
Ghost Cat 20 Feb, 2022 @ 3:47am 
Im in love with this map, want to see a whole campaign with such maps
Han09 4 Jul, 2021 @ 7:53am 
Excellent map. It might be the best Door kickers map ever:steamthumbsup:
panguino  [author] 22 Jun, 2021 @ 3:16pm 
@H A M
Not exactly sure how long but I spent two whole days working on the sketch and then was coming back to it for like two hours per day. Probably a week and a half in total. And unfortunately there's no recipe for making stuff, I recommend making easy and small creations for yourself to learn, playing them and finding things you dislike so you can fix them next time. Also checking how vanilla and community maps are done to learn new tricks and asking other people for tips. DK has an official Discord server and there a lot of cool people here to help
Hamalicious 22 Jun, 2021 @ 2:41pm 
how LONG did this take you. Also HOW DO YOU MAKE GOOD MAPS!
MSFMiller 21 Jun, 2021 @ 10:06am 
this is fuckin ART
Andrew 19 Jun, 2021 @ 7:25pm 
Beautiful paint work and attention to detail. Puts my maps to shame! Keep up the good stuff!
Ash 17 Jun, 2021 @ 12:06pm 
This is more beautiful and better than anything I have made. Just blown away.
Pintea  [developer] 17 Jun, 2021 @ 7:39am 
Beautiful map!