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I would like to highlight the very high difficulty you managed to give this map with some pointers so that others may learn from you.
- Fantastic use of different angles at one spot by OPFOR. Different positions and distances create tough dilemmas about loadout and how many operators needed for a single space.
- Many very annoying rushes from OPFOR when reaching crucial points on the map. Security is very important.
- Designing the map so that you can’t just brute force everything, you have to choose a path.
- Large and hard enough that your operators need to use all of their loadout, a single event might be easy if you just spam really hard, but you won’t survive for many encounters with that strategy.
- Great placements of stuff in the way of doors and windows means that one operator cannot handle it alone creating more difficulty in planning.
- The different huts and houses really gives several headaches and designs like that should be used more often.
Overall fantastic job, very entertaining.
Not exactly sure how long but I spent two whole days working on the sketch and then was coming back to it for like two hours per day. Probably a week and a half in total. And unfortunately there's no recipe for making stuff, I recommend making easy and small creations for yourself to learn, playing them and finding things you dislike so you can fix them next time. Also checking how vanilla and community maps are done to learn new tricks and asking other people for tips. DK has an official Discord server and there a lot of cool people here to help