RimWorld

RimWorld

56 ratings
Extended Surgery (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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264.791 KB
18 Jun, 2021 @ 11:12am
14 Jun @ 12:41pm
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Extended Surgery (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Kilroy232s mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1312089354

- Replaced the vanilla overwrites with a patch instead



[dsc.gg]
[github.com]


This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.

With the ability to add replace whole limbs with bionics I think it is only reasonable that a player can expect to have the ability to preform less complex but still important surgeries. This is the premise for this mod.

The mod includes prosthetics for missing ears, eyes and noses to prevent colonists from picking on disfigured people. The ability to replace any shattered bone and to heal scratches to help reduce the amount of pain a colonist is in and to improve their productivity.

I have added the ability to harvest and replace natural eyes

The mod doesn't require any research but you need to have a colonist with a high enough level of caring for all of the surgeries as well as artistics for the prostetics.

--You DO NOT need to start a new game for this mod--
--Note that bones are replaced with Plasteel so you must have some to preform the operation--


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: surgery, medical enhancements
13 Comments
Zeno nox 13 Jun @ 5:21am 
I think the artificial prosthetics don't count as enhancement by the transhumanist meme. I know it's not "enhancement" but can you make it count as one? since vanilla prosthetics count. Love this mod btw.
smitty_the_smith 29 Apr @ 12:22pm 
Is there a mod that allows the reversal of sterilization?
Emilie Sackenball 17 Oct, 2024 @ 4:47am 
@cornhog I think the mod Compact heddiff iam not sure, declutter the surgery drop down tab. by separate the surgeries between "installable, Removable parts, etc
Mlie  [author] 3 Oct, 2024 @ 9:56am 
@Lord GSnakeUS There are already such surgeries in the base-game
Lord GSnakeUS 3 Oct, 2024 @ 9:02am 
Is it possible to add surgeries to install hands?
Mlie  [author] 8 Feb, 2024 @ 9:40am 
@cornhog Not really, that is a vanilla limitation
cornhog 8 Feb, 2024 @ 8:41am 
ok i see now it has an efficency of 0%, that makes sense.

its kinda overwhelming how many surgeries there are with this, would it be possible to only show the surgery for fingers/toes/ears/eyes if the part was missing? makes no sense to replace a working finger with one at 60% efficency
Mlie  [author] 7 Feb, 2024 @ 9:29am 
@cornhog My guess would be that the latter is for hearing, the prior more for the look
cornhog 7 Feb, 2024 @ 7:51am 
this seems like exactly what ive been looking for, but im wondering whats the difference between artificial ear and cochlear implant?
Sitiamas 18 Oct, 2023 @ 7:35am 
are we able to make a surgery on a shattered Jaw?