RimWorld

RimWorld

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Archonites [Abandoned]
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Mod, 1.2, 1.3
File Size
Posted
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1.033 MB
18 Jun, 2021 @ 2:49pm
4 Oct, 2021 @ 10:18am
35 Change Notes ( view )
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Archonites [Abandoned]

Description
Abandoned
All content of the mod is public domain. Use freely for any purpose without asking permission.

Content
Adds "diseases" that somehow strengthen the pawn, not necessarily controlled by the player. They can affect animals, from mods too. It also adds several abilities and a number of augmentations (from nose to tail). Once infested, limbs appear only after 100 days, the rest of the time pawns will most likely be unconscious. This process can be accelerated by treating infected limbs.

Diseases can be obtained either by selecting them in the individual scenario, or through the other diseases.
A pawn subject to transformation will have debuffs such as: pain, fatigue, mental breakdowns.

- "Archonites integrators" - Can be obtained from psy ability or event
- "Belial integrators" - Can be obtained from archonites integrators
- "Mechanite mutation" - Can be obtained through a lethal dose of toxins with a small chance
- "Psyformers" - Great for body purists! Enhances psionics does not replace organics. Can appear at level 6 psylink.
- "Abyss impact" - soon..

- Archonites integrators disappear after 120 days!
- Belial integrators disappear after 30 days!
- Mechanite mutation don't disappear
- Psyformers don't disappear

New psy ability:
- "Sleeping haze" - acts on the principle of integrators and toxic fallout, but unlike toxins, it slowly transforms the infected. This only affects those who are not under the roof. There will also be blue fog in the region until the end of the ability. The fog greatly reduces the accuracy of the weapon.
- "Archotouch" - infect the target and begin transformation. (Puts "Archonites integrators" on the target. Disappears after 120 days.)
- "Scavengers" - recycling the target until it is completely neutralized. (Kills the target slowly.)
- "Power pinhole" - Summons a temporary source of energy. Accompanied by a short storm. Provides energy for 5 days (2500)
- "Skip archobox" - Summons lootbox. To increase the chance of a useful weapon falling out, you can donate!

Compatibility
- Compatible with most mods. Tested with over 100 mods, no conflicts found.
- Has archotails for mods "Dragonian Race", "Moyo-From the depth", "虫娘 Insect girls".
- Supports "Mincho, The Mint Choco Slime ~ HAR ver."
- if there is a mod "Moyo-From the depth" then there is a chance to get a belial integrators.
- if there is a mod "The Harvest", there is a chance to get useful loot from the corpses processed by scavengers
- Arhobox supports some vanilla weapons and vanilla expanded weapons
- I recommend "Save Our Ship 2", but the mod is not needed to work
Popular Discussions View All (2)
6
31 Mar, 2022 @ 8:59am
Commission?
tkgamer77
1
4 Oct, 2021 @ 10:36am
Interesting mod conflict
LerakCZ
43 Comments
Laurient 22 Nov, 2023 @ 1:11pm 
could be the assemblies sources be available to make it compatible with 1.4 ?
Inquisition Time! 27 Jan, 2022 @ 7:05am 
Still working even if abandoned?
Jedia Kyrol 23 Jan, 2022 @ 1:09pm 
Abandoned? Bummer.
Sergkart  [author] 20 Dec, 2021 @ 3:43pm 
@NutellaBrain, of the known incompatibilities, only CE, yet "Medical System Expansion 2" has conflicts. Partially incompatible with the "kemomimilike" mod.
NutellaBrain 20 Dec, 2021 @ 3:24pm 
anyone know of any incompatibility because this mod wont work for me
Sergkart  [author] 21 Oct, 2021 @ 6:46am 
@Kosolaper, this is not a bug.
Kosolaper 21 Oct, 2021 @ 6:04am 
recycling hediff from archorecyclers appears on same body parts several times
Sergkart  [author] 12 Oct, 2021 @ 2:49pm 
@cns, yes.
Sergkart  [author] 7 Sep, 2021 @ 10:18am 
@Jedia Kyrol, maybe in the future.
Jedia Kyrol 6 Sep, 2021 @ 8:05pm 
it doubles up with the Advanced Bionics Expanded archotech parts. Would it be possible to add a compatibility patch?