Arma 3
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Armor Plates System
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Data Type: Mod
File Size
Posted
Updated
3.060 MB
21 Jun, 2021 @ 12:28pm
15 Jul @ 9:38am
17 Change Notes ( view )

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Armor Plates System

Description
Standalone Arma 3 Alternative Medical System

Features
- Many settings to fit your play style
- Lightweight
- ACE features support
- Own revive system (Only when ACE medical is not loaded)
- UI and QoL additions
- ACE medical rewrite support

Info - Standalone mode
The Armor Plates System (APS) is at its core a stand-alone medical system. It is meant to abstract Arma 3’s vanilla damage and streamline the vanilla medical system. It draws inspiration from COD MW Warzone’s medical system and allows you to put ceramic plates into your vest which act as additional HP.
Originally this system was created to accommodate the play style used by the streamer Beagle over at https://www.twitch.tv/beagsandjam/ , though as usual I want to share this with the whole community.

This system gives each unit health points (HP) which will be reduced by incoming damage. The armor plates have their own amount of HP which will act as a layer above the unit’s HP. The unit will only take damage if the ceramic plates in the unit’s vests are fully destroyed. The ceramic plates themselves are an inventory item that needs to be inserted into vests to provide protection. In order to put a ceramic plate into your vest, you must have a ceramic plate item in your inventory and press and hold the key bind to perform the action (default: T). This keybind can be changed.

This mod also includes new UI elements such as damage direction indicators, on-hit sound indicators, and downed icons in 3D space. These are meant to aid newer players or help players make sense of a chaotic battlefield. All of these features can be disabled or customized under “Armor Plates System” inside Addon Options.
Your unit’s HP and armor plates are shown beneath the stamina bar. Switching units and even remote controlling them with Zeus is supported. The armor plate color can be adjusted in “Addon Options” while the rest of the colors will use your current HUD settings.

This system makes heavy use of CBA settings, allowing server owners or mission makers to make players or AI as tanky or brittle as you’d like. If you are playing a mission that is incompatible with this system or uses its own medical system with it, you can simply disable the Armor Plates System, restart the mission, and play the mission without this mod interfering. However, ALL of the mod’s features will be disabled!

Info - ACE Medical mode
When ACE with its medical components (rewrite and NOT old medical!) is loaded, APS will switch its standalone arcade mode to a more realistically one. In this mode the plates in your vest will only protect from gunshots and blunt force to your torso. If your limbs or your head gets hit, it will react as ACE medical normally would. There will not be any unit HP either, as this does not fit into the ACE medical system with its structural damage and blood simulation. Many of the standalone mode’s features will be disabled, some feedback features will be still available, but turned off by default.

Ceramic plates now have a certain thickness (settable in addon options) which bullets can penetrate and bleed damage to the lower plates, or to your torso. Ceramic plates are also getting destroyed faster the less integrity (health) they have left, making it more likely that a gunshot will damage deeper protective layers.

Overall, this will make units with ceramic plates in their vests more survivable, but only temporarily as the plates can be destroyed. Damage to units without any plates will behave the same as ACE medical. Going for the head will still work as before.

Feature requests and Bug reports
Please use the GitHub link below and create issues for enhancement requests or bug reports. It makes it a lot easier to keep track of these things.

GitHub:
https://github.com/diwako/armor_plates_system

BI Thread:
https://forums.bohemia.net/forums/topic/235085-armor-plates-system-standalone-alternative-medical-system/

License:
GPL v2 + appendix against reuploading on steam workshop and use on monetized servers

Copyright 2021 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Popular Discussions View All (8)
3
24 Aug, 2024 @ 6:51pm
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
1
10 Oct, 2024 @ 9:19pm
Ai doesnt seems to receive HP
DVD-RW
4
26 Jun, 2023 @ 2:08am
Project Injury Reaction + Armor Plates System
Stray
659 Comments
diwako  [author] 15 Jul @ 9:38am 
Small update released.

Fixes with the new ACE release.
diwako  [author] 24 Jun @ 2:53am 
Small update released

Several bugfixes, things like being flung around by other mods causing ragdolling means you are not forever stuck in the animation anymore.
The auto injector does work as morphine in ace mode
in ace mode the armor plate HP can be increased a lot higher now
You can now use the context menu from ZEN to heal people in standalone mode.
diwako  [author] 24 Jun @ 2:38am 
You can reset your settings by going into the Addon Options menu, selecting the Armor Plate System category and then just pressing the "return" arrow next to the setting. You might need to do that for server, mission and client tabs
Ed Strider 23 Jun @ 4:25pm 
I'm having a problem where the damage direction indications does not work. Is there any setting i can use? And more importantly: Suppose i want to return all settings of the mod to their default values, what should i do? Uninstall/Reinstall? Is there a folder i can delete with such settings?

Thanks!
Reticuli 19 Jun @ 11:20am 
You heard of any mods that will allow the caliber value for ammo to influence existing Arma 3 body armor penetration like it does on vehicles and obstacles?
diwako  [author] 17 Jun @ 4:49am 
And if you mean the AI squad mates rushing to revive another, check the setting named "AI revive squad mates"
diwako  [author] 17 Jun @ 4:47am 
There is, look for the "Enable player unconsciousness" setting inside the Addon Options menu.
Xherdos 17 Jun @ 4:20am 
Is there a way to Deactivate the Revive System to make it work with Mods like Forgotten Few 2 and Dynamic Civil War Redux?

Sry if i annoy with the question :D
diwako  [author] 16 Jun @ 11:23am 
Yup, that is part of the medical tent logic. The setting in question allows to heal at any unit that is designated as medic via the game's config.

Of course it can be used to cheese the gameplay a little if everyone is a designated medic and thus you just can walk up to them and heal yourself without any cost.
igorpc 16 Jun @ 9:58am 
Is it intended that with option "Allow players to heal at medics" players can heal themselves even if neither medic nor player have any medical supplies or is it just to simplify coding?