Black Mesa

Black Mesa

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Lambda Core More Alien Grunt and Alien Slave appearance
   
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363.520 MB
22 Jun, 2021 @ 1:12am
12 Jul, 2021 @ 1:38pm
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Lambda Core More Alien Grunt and Alien Slave appearance

Description
This mod adds more alien grunts and alien slave to the chapter Lambda Core since for me, that chapter seems so lackluster as compared to the OG with some of the weaker early enemies like houndeyes and bullsquid more apparent than the mighty alien grunts. This mod add alien grunts to where they are supposed to be in the original. Some of the grunts (like in the beginning of c3a2d and c3a2e) are xen grunts since they have more control of those rooms. Although there a xen grunts in this chapter, they have the same health as the alien grunts (xen grunts are supposed to be stronger in Xen than earth, makes sense right?). The C3a2c alien grunt ambush is much more intense now, with waves of alien grunts, alien slaves, and xen grunts against you. Some classic spawns (like the blue corridor vortigaunt) and alien grunts in the main hall also returns. Healthkits, Batteries, and Ammunition (especially energy ammo) has been reduced, although the well hidden ones are still intact.

I also added a "little" something in the massive optional alien grunt fight (in c3a2c) if you managed to defeat them all.

This mod also adds gib system for the assassin (which is made by Chukcha_Halfer), check his workshop out.

The workshop folder of this mod is "workshop\content\362890\2523881696", i reccommend extracting the vpk of this workshop to your custom folder (if you do not have one create one inside the BMS folder) to display the env_cube of the buttons of the doors in c3a2g, as well as the assassin gibs
8 Comments
Powerous Poul 13 Mar @ 1:07pm 
I'll change my oponion, here the author went overboard with the enemies, especially if go to the location where you need to fall down into the flooded reactor, kill all the enemies, the author decided to spawn... Gargantua, which will counter the balance, and because of Garg, they'[ll return to the 1st or 2nd pumping stations - the game crashes without an error, it's a pity, the mod has a great idea with more enemies, but the implementation... alas, I'll have to say goodbye to the mod(
ЭндрюГОр 10 Dec, 2024 @ 12:42am 
can you add more xen aliens: baby crabs ,big houndyey and others on black mesa maps?
Desperado 23 Feb, 2022 @ 6:43pm 
Oh also, if possible, keep the houndeyes and bullsquids that were around for maximum enemy diversity. I'm not sure if that'll work, but it'd be neat if it could.
Desperado 23 Feb, 2022 @ 6:42pm 
I definitely like having more enemies around in Lambda Core, but you definitely went a bit too overboard with the super grunts. If you want to keep that many grunts around, make them regulars. If you want xen grunts, put less of em (maybe replace 2 out of every 3 extras with vorts)
MiracleSpectrum 23 Sep, 2021 @ 9:17pm 
Really love this. A little extra ammo supply wouldn't hurt though
Vassago Rain 22 Jul, 2021 @ 5:45am 
This one's gotten a ton better. I really liked the special surprise after the grunt massacre.
MR. San Tiago  [author] 22 Jun, 2021 @ 10:33pm 
I dunno, i think it works well to how the map is structured. You have plenty of cover to avoid the hornet stream and the c3a2c alien grunt ambush is completely optional it is just for those who want an extreme challenge. Although if it is too extreme i am thinking setting the xgrunt’s health to be the same as the agrunts so they go down quickly.
Vassago Rain 22 Jun, 2021 @ 9:57pm 
A slight improvement to the worst chapter in the game.
Stuffing the whole place with so many xengrunts willy-nilly is a terrible idea, though, no matter the difficulty. The hornet stream attack inflicts silly amounts of damage, and there's no room to move around in LC. Not a great fit for so many of them.

Check out BMSC's version of LC, found in the full game download. It's still largely a work in progress, but the initial pass does a lot to fix it, as well as restore several things CC gutted for absolutely no reason.