Door Kickers 2

Door Kickers 2

No hay suficientes valoraciones
Going Live With A Bang
   
Premiar
Favoritos
Favorito
Quitar
Content Type: Missions
Tamaño
Publicado el
Actualizado el
406.701 KB
22 JUN 2021 a las 7:23
21 ENE 2024 a las 4:04
3 notas sobre cambios ( ver )

Suscríbete para descargar
Going Live With A Bang

Descripción
Terrorists have fortified themselves in a pair of apartments, and threaten to blow the building if their demands are not met. The building is being discretely evacuated, but the terrorists appear to have noticed the operation, and now their leader is threatening to set off the bomb.
6 comentarios
therubberduck  [autor] 21 ENE 2024 a las 4:06 
After long time demand I've finally sat down and nudged one of the hostages so the bomb can be accessed before freeing them.
Rake5000 5 NOV 2023 a las 6:25 
Wow that was some of the most fun I've had in Door Kickers, great map! I agree that the bomb and hostage placement should be tweaked to allow disarming the bomb before freeing the hostages. Here's a video of my 1st attempt: https://youtu.be/qjw1NWd1VaQ
Bratwurstbratgerät 10 MAR 2023 a las 7:16 
A great map, really enjoy(ed) it. One thing though: the hostages and the bomb are a bit too close. You have to untie one hostage first before you get the defuse icon. Might be frustrating in case you are short on time.
therubberduck  [autor] 22 JUN 2021 a las 14:21 
@The Vigiler Take everything I say with a grain of salt, though. This is my first map. I'd suggest checking out https://www.youtube.com/watch?v=HPuc4kJ6SCM . That video provides a tutorial which really helped me understand some of the facets of the Map Editor.
therubberduck  [autor] 22 JUN 2021 a las 14:19 
@The Vigiler Usually when you create a new map, there will be three light sources preplaced just outside the map: 2 "Light Ambiental" and 1 "Light Directional". The Light Ambiental provide ambiant light, one for outdoors and the other having "Is for indoors" checked in its "Light properties", making it indoors ambient lighting. To define what parts of the map are indoors go to "Buildings", choose the "Roof" asset. and draw all the areas that should have indoors lighting.

In this particular map, I set the indoors ambiant lighting to lowest Intensity possible, since I wanted my point light sources to really pop, and deleted the outdoors lighting since I wanted only the street lights to provide light out there.

I do suggest at least some ambient lighting in any area that you intend gameplay to happen, otherwise enemies can turn basically invisible to the player outside of areas of light.
PRISM 22 JUN 2021 a las 8:26 
Dear author, how do you set the ambient light? I'm learning to edit maps. I want to make some maps in the night environment. How can I set up the map editor to make the street or room dark like your map?