Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Infiltration: Caves (1 of 7)
   
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22 Jun, 2021 @ 7:53am
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Infiltration: Caves (1 of 7)

Description
This dungeon is a Seven part series. There is a bit of story, told through the few tools currently available.
Encounters are balanced to where you shouldnt "need" to rest more than once per campfire, RNG/party comp may dictate a couple more rests though.

Let me know if you have any feedback on encounters, items (There are magic items but I do not plan to do crafting since it just doesnt make sense to spend a day crafting a weapon in the middle of an enemy layer...) or things that didnt work properly.

Hope you enjoy!

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You four are new Initiates of The Spire. In order to prove yourselves, you have been tasked with infiltrating an old stronghold currently occupied by the Magistrate, to discover what they are experimenting with in The Shifting Flats.

You met with an informant who told you of a seldom used passage leading into the cellar of the stronghold. You learned that the entrance to the passage is through a cave inhabited by Goblins, Orcs and who knows what else.

Venture fourth, and prove yourselves.



5 Comments
bizzle  [author] 1 Jul, 2021 @ 7:16am 
Added arrows and bolts to the first map and some others scattered throughout all the maps.

I had planned on going back and adding some more decor details to the maps, just have not gotten to it yet. I will when I have a bit of time though.
bizzle  [author] 1 Jul, 2021 @ 6:41am 
Thank you.

I had a chest with ammo at the start but I deleted it and forgot to re add it. I will have to go change it.

battle difficulty is tough to gauge since a party with a devotion paladin and shock arcanist can make just about any encounter in the game seem pretty trivial.

Hopefully the rest of the encounters are also good for difficulty.
Acadiantri 1 Jul, 2021 @ 4:55am 
Found it. Finished the module. Please add arrows somewhere. Had two archers: a rogue and my high elf wizard. Shot out of arrows by the end. Played on scavenger with near point buy party. (I bump strength on rogue and wizard for carry capacity.) Battle difficulty was fine. Fought the GS at lvl 1, and the fire battle at lvl 2, and still took only 10 damage in the fire battle. That's neither bragging nor complaint just feedback for you. You need to add more rocks to the caverns. Makes the combat more tactical than wide open space and also makes the caverns feel more realistic. Approve of the limited use of traps. Hope that doesn't change. Good job.
bizzle  [author] 30 Jun, 2021 @ 5:35pm 
There is another hole somewhere else you missed :p
Acadiantri 30 Jun, 2021 @ 11:16am 
Can't get out of the first goblin village. There's a wall with a crawl hole through it but it is blocked by a movable block on other side. Or maybe I am missing something?