Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Infiltration: The Tower 2 (7 of 7)
   
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22 Jun, 2021 @ 8:37am
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Infiltration: The Tower 2 (7 of 7)

Description
This part of a series of dungeons! I recommend going and grabbing parts 1-7 to enjoy the whole adventure :)
6 Comments
Acadiantri 3 Jul, 2021 @ 5:59am 
Also, why do you get surprise on the magister when he's been speaking to you as you progress through the tower?
Acadiantri 3 Jul, 2021 @ 5:16am 
So finished it up. Put a rest area at the exit. Update/export characters is bugged if the characters have spells going when they update. Final levels feel unfinished. But hey, SA will cast lightning bolt repeatedly when you put him behind a wall. Also, party fought a harder battle against dragon in CotM. With surprise round, neither old nor young dragon got to attack before they died. Also, where's the loot? Gave out quite a bit at low levels. Yet, very little after the stronghold. You might put some scrolls and tomes in the libraries. Please stick in some bags of holding or handy haversacks. Even though I bump strength on rogue and wizard just to improve carry capacity, still gets tight, especially for the pally with heavy armor.
bizzle  [author] 1 Jul, 2021 @ 9:30am 
Also, exit out of the game to pull workshop updates. I added some throughout the catacombs, the mods just need to pull the updates.
bizzle  [author] 1 Jul, 2021 @ 9:24am 
The "boring hallways" were intentional. We are limited to what we can do currently in the dungeon designer. The idea was for it to feel a little endless, while not actuslly making it endless because of course, that would be super boring.
Acadiantri 1 Jul, 2021 @ 9:10am 
Oops. Posted this under the wrong module. It's for the first crypt section.
Acadiantri 1 Jul, 2021 @ 9:09am 
Still good on difficulty for the fights. Hopefully the arrows will show up in the next part. Lots of walking down empty corridors. Not realistic. Crypts are built to bury people. No one wants to carry the casket a half-mile before they get to its final resting spot.