Darkest Dungeon®

Darkest Dungeon®

34 ratings
Madman Class Conversion
   
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Class Mods: New Class
File Size
Posted
Updated
5.785 MB
22 Jun, 2021 @ 5:31pm
30 Jun, 2021 @ 6:57am
43 Change Notes ( view )

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Madman Class Conversion

Description
THIS MOD IS A WORK IN PROGRESS, IT IS BY NO MEANS PERFECT
"Once a madman is now a desperate man by any means necessary, even if it means becoming allies with his past foes."


A debuff/status effect class. Physical moves Shove and Headbutt are for pushing away enemies mainly.

credit goes to Ooh Ah, Sasiji and SplendidSausage for their help on this project.
Popular Discussions View All (1)
1
24 Jun, 2021 @ 7:54pm
Feedback dump b/c comments have 1k char limits
TwoWhoBelong ワイリム Eliwan
15 Comments
🩸 Нюк 🩸 1 Apr, 2023 @ 5:44am 
круто !
Voidwalker 14 Aug, 2022 @ 2:18am 
very raw class
PresidentialAI  [author] 14 Aug, 2021 @ 12:10pm 
Not really, this was my very first mod and while I could change things, I'd rather keep him as is because I want to work on other projects as well.
Hello_World 14 Aug, 2021 @ 7:03am 
soooooooo...no updates?
PresidentialAI  [author] 15 Jul, 2021 @ 12:06pm 
It does debuff, -30 ACC. The abomination's icons are mainly placeholders and I didn't have time to whip up new designs for those yet. I removed a move since it was never working and couldn't figure out why. Some classes have even LESS moves!
Arid 15 Jul, 2021 @ 10:47am 
This Is not a bad class it's just some of the moves don't make much sense and his weapon and armor are just the abominations. And he doesnt have enough moves to make him very interesting. Like his accusation move should probably debuff.
Hello_World 28 Jun, 2021 @ 2:05pm 
What If Madman is like Abom and turns into a Rapturous Cultist?
PresidentialAI  [author] 26 Jun, 2021 @ 5:29pm 
@littlehorn I am probably going to just remove his I Need Help ability as I can't get it to work
LittleHorn 26 Jun, 2021 @ 2:17pm 
sorry my bad, it's the "i need help" ability not "save me", and i still don;t know what does it doXD
LittleHorn 26 Jun, 2021 @ 2:16pm 
ok so finally managed to get hold of him, walking animation is perfect in my opinion but some things i've noticed are that "accusation" no longer debuffs ACC, "caugh" and "save me" don;t show as up gradable abilities in the guild, "mark a target" has the red highlight a bit up and to the left from where it should be and "doomsay" doesn't have the tentacles anim coming from his mouth anymore (dunno if it's intended tho). Other than that i'd say that the accusation attack model would be more suitable for activating trinkets but i really enjoy this char and mod and rly would like to see it come through:D great job so far!