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If that means "a few other objects, within some margin of error", then its fine. That would mean putting the events on object drop/move, checking per frame (both the invisible objects plus the other ones, it has to go both ways) with a sq distance function.
If that means it needs to be exact with a large amount of objects, its going to run into perf issues. Simply put, checking per frame on those situations is going to be very heavy on the host computer, which will result in lag for everyone.
Does it appear with cubes or only with specfiic objects?
Also, the GM is not grey, but black. Grey is espectator.
Thanks!
@stups I specifically dont want that as this was made for Kriegsspiel where the umpire may need to share screenshots where such thing should not be indicated. However, if you want, it's only adding "obj.setColorTint(Color(255, 255, 255, 128))" to the code in the hide for all but black.