Songs of Syx

Songs of Syx

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Gnoll Race
   
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Tweaks and Balance: Race
Tags:  races
File Size
Posted
Updated
108.960 KB
25 Jun, 2021 @ 2:45pm
16 Jul, 2021 @ 7:25pm
34 Change Notes ( view )

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Gnoll Race

Description
This mod adds a Gnoll race to the game.

I tried my best to make the portraits and graphics resemble those of the base game. I'm planning to add more portrait variants soon.It's entirely possible that I've made the Gnoll racial traits / properties imbalanced, as I'm still learning how to play the game myself. So let me know your thoughts on both gameplay and graphics, criticism is very welcome. The way I've designed them, the Gnolls aren't supposed to take much interest in most types of work and are prone to criminal behaviors / murder, but they make good soldiers and are happy when given plenty of alcohol.

In-game long description:

Gnolls are rumored to be the abandoned creations of a neglectful trickster god. Unfortunately dim-witted, combative, and working only out of necessity, they are generally dispassionate about labor and prone to crime and infighting. That being said, their large size, strength, and speed makes them effective hunters and soldiers. Used to an existence of blissful ignorance, they are short-lived and inclined to a more playful nature, indulging in eating and drinking whenever possible. Somewhat strangely, they do enjoy farming for tasty mushrooms, and their love for meat means they’re not above cannibalizing other species (or their own). Thick fur allows them to survive in colder climates and they find comfort in simple wooden structures.

Their favourite foods are Meat, Fish, Fruit, and Mushrooms.

To see my Lizardman Race mod, click here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2542633551
10 Comments
TrueLionWithin 18 Apr, 2024 @ 12:18pm 
Hi, do you think you'll ever continue this mod?
epicgamer 22 Feb, 2022 @ 8:23pm 
running into difficulties where it doesn't like to layer the face sprites on correctly. I have it to a point where it's technically playable but unless I have the demand I want to work on the face first.
C.K. Kirbi 22 Feb, 2022 @ 8:19pm 
@Epicgamer I'd love to see these both updated. Best of luck in your endeavor.
epicgamer 7 Feb, 2022 @ 2:12pm 
I'm trying to update this and the lizardman as well. It's a lot more difficult then you guys think because the way the game handles sprites has changed, meaning I have to make huge modifications to the entire gnoll spritesheet. It will likely be available by next week assuming all goes well. If Gamblor wishes to remove my update I will do so.
sTiKyt 1 Jan, 2022 @ 7:06am 
v0.60 update please?
Zanathal 9 Aug, 2021 @ 5:15pm 
Thank you!
Gamblor  [author] 7 Jul, 2021 @ 6:54am 
Thanks for the detailed feedback @ZakTheFallen. I made a small update recently so that gnolls are OK with / happy with cannibalism, giving you another choice for roleplaying decadence. Not necessary but it's another small way to provide meat and give them fulfillment.
ZakTheFallen 5 Jul, 2021 @ 11:40pm 
I like the idea of a lizardmen race, and that they should be different from the battle-focused races. I have to say that the gnolls do combine really well with the farmers, they like meat and fish, but also fruit that the farmers also like. A good balance that helps keeps them from each other's preferred food too much.

As for balance, I honestly think it's good as-is. Gnolls can be easier to attract early on, since meat, fish, and fruit are usually easy to come by, but their lower efficiency in non-soldier jobs is a good way to balance that out. They'd make a great choice for a decadent town where non-gnolls do all the hard labor work, while the gnolls are constantly training to be better soldiers.
Gamblor  [author] 1 Jul, 2021 @ 9:47am 
Thank you for the kind words @ZakTheFallen! Let me know if you have any suggestions for game balance and / or visual features.

I've added some variations in teeth / snout recently. I know the faces look like garbage when the character is dirty (I guess they all do though), so I'm still working on alleviating that.

I am planning to add more races after this one, next one will probably be some sort of generic fantasy lizardmen. I'm thinking something more of intelligent smaller skinks rather than big beefy dinos to add some variation away from battle-focused races.
ZakTheFallen 1 Jul, 2021 @ 9:41am 
I'm really interested in seeing what races are added through mods. I appreciate that the preview image is straight out of a d&d monster manual. Good job on the gnolls, they'd make a good military option with the races that like farming and/or wooden structures.