RimWorld

RimWorld

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Gold & Silver Ingots
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
308.444 KB
25 Jun, 2021 @ 4:02pm
11 Jun @ 1:51pm
8 Change Notes ( view )
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Gold & Silver Ingots

Description
This is my first mod in Rimworld so let me know what you think, and give it a thumbs-up if you like it :)

I started on the mod simply to learn how to mod in Rimworld so i know there are other ingot mods out there. I however tried to make it a bit different so its not just the same mod.

Overview
Custom made textures.
Melt gold & silver into ingots.
100 gold = 1 ingot = 1000 silver market value.
100 silver = 1 ingot = 100 silver market value.
There are options for x10 bulk melting.
Also melt ingots back to silver or gold.
New research: Gold & Silver Ingots.
Save space & Gain beauty.

Normal silver has +6 beauty when on the ground.
Silver ingots have x3 = +18.
Normal gold has +20 beauty when on the ground.
Gold ingots have x3 = +60.

Normally the Empire's tribute collector caravans only buy gold for honor,
But they do love the beautiful gold and silver ingots.
So you can now trade raw gold and both gold and silver ingots for honor.
Normal gold = 0.015 honor, (Value 670s for 1 honor).
Gold ingot = 2 honor, (Value 1000s for 2 honor).
Silver ingot = 0.05 honor, (Value 2000s for 1 honor).

Ingots are too soft, valuable and beautiful to be used for crafting and building.
So you CANNOT use them for crafting and building unless you melt them back to raw gold or silver.

This was done because i wanted ingots to take 100 gold or silver to make and not 10.
If a ingot cost 100, and you try to build a wall with it, it normally only cost 50 silver, so it will pump up the value to make a wall to 500 silver as it cost 5 units of a resource (metal, stone, ingot etc.). And again i also wantet to make the mod a bit diffrent :)

Compatibility
There aren't any known mod conflicts.

Known issues
None, but let me know.

Update
13-03-2024
Updated to game version 1.5

09-07-2023
Ingots can now also be rewarded from quests.
The ingots category got its own icon and is moved under raw resources.

20-10-2022
Ready for Rimworld 1.4

04-08-2022
Slightly lowered craft time on x1 ingots.
Lowered crafting time by half on x10 bulk ingots.

My other mods
See all my mods here
78 Comments
kongkim  [author] 7 Jul @ 1:49am 
thx :)
_Czarnyszogun_ 7 Jul @ 12:04am 
Amazing mod! Just what my silver Valut needed : D
kongkim  [author] 11 Jun @ 2:02pm 
Updatet the mod to 1.6
Let me know if there are any problems.
无法忘却的旋律 11 May @ 6:31am 
I believe that under the silver standard in Rimworld, silver ingots should maintain a price of 100 silver per ingot in transactions. However, in actual transactions, I have found that the price of silver ingots has dropped to 98 silver per ingot, which is clearly unreasonable. Can you change this setting?
kongkim  [author] 29 Apr @ 2:52pm 
@[TR] James [YT] Thx :)
But no will keep this simple as it is now :)
[TR] James [YT] 29 Apr @ 10:48am 
looks like a great mod maybe you could add more ingots like this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197689889
Thyx 14 Apr @ 11:46am 
Great mod for a intro mod! Thanks for crafting it
bugrilyus 22 Jul, 2024 @ 1:27pm 
You set it to 140% which causes a 16% loss in the end as Ive explained in my original comment. It should be set to 167%
kongkim  [author] 22 Jul, 2024 @ 12:48pm 
@bugrilyus Its a long time sinse i made it, think it set to hit around what its works in mats to make them, or almost not 100%
bugrilyus 22 Jul, 2024 @ 11:12am 
There is an issue. Game applies 60% sell price multiplier to punish. But I saw that you put 140% multiplier to mitigate this. But this isnt how math works.

What you did is below

100x(60/100)x(140//100)
so
100x(3/5)x(7/5)=84.

It should be

100x(3/5)x(5/3)=100
so
100x(60/100)x(167/100)

The multiplier you set shouldve been 167%
.