Slay the Spire

Slay the Spire

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Dome Visualised
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25 Jun, 2021 @ 5:29pm
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Dome Visualised

Description
Displays all possible moves of all enemies while in combat when you have Runic Dome. Damage calculated in "real time".

Usage
Some enemies have a gigantic list of moves. If you believe that the monster will use a specific move (or one of a selected few moves), you can click on the other moves to "toggle" them. This way, you can focus on the move that you believe the monster will use.
After a monster takes their turn, their last move will be coloured red.
Some monsters (louse and darklings to be specific) do not have a fixed base damage for some of their attacks. Their base damage is rolled at the start of each combat. Since the mod should not provide information that the player is not supposed to know, the range of possible damage (a-b) will be shown instead.

Recommendation
This mod is best played with ojb's Bestiary mod, which lets you look at the details of each move in combat.

Acknowledgements
Special thanks for ojb for putting the Bestiary[github.com] on GitHub, which allowed me to collect all the enemy patterns easier.

FAQ
Is this cheating?
No. All moves of all enemies in the game are already known, and all the mod does is to show a list of them above the monsters. Playing with this mod does not give you any information that you do not know beforehand.

Does the mod only show/highlight the moves that the monster can use?
No. The mod shows all possible moves of each monster. It does not exclude any moves that the monster cannot use this turn. This would mean that you would have to click on the moves that you believe the monster cannot use this turn to exclude them manually.

Why does the mod not implement exclusion rules to rule out the moves that the monster cannot use?
Though it would be an interesting and great feature for me to add, implementing exclusion rule for each monster on different ascension levels proves to be way too much work for me to do, so I will not be adding them.

If the mod only shows me all the moves, how am I supposed to learn?
The Bestiary allows you to look at the list of each monster's move in detail, including what the buffs/debuffs are, what the monster may summon, as well as the conditions and probability of each move.

How is this mod any different from the Bestiary?
The mod is a little bit different compared to the Bestiary, in that the mod shows you the intents without you having to open a menu, and considers the game's state to calculate the damage of each attack intent for you. Essentially, the Bestiary provides you a reference of what the enemy can and is likely to do, while this mod helps you to do some math and visualise the situation.

I have a bug to report/I would like to contribute to the mod. How would I do that?
If you have a bug to report, please open an issue on GitHub[github.com] or comment below.
If the bug involves an intent with the wrong damage number, please remember to specify your ascension level when you are reporting it, because some enemies do different things on different ascensions.
If the bug involves a crash, please include the whole crash log. If the crash log does not fit in one comment, please paste it on pastebin[pastebin.com] and give me the link.
If you would like to contribute to the mod, you can submit a pull request on the mod's GitHub repository[github.com].
7 Comments
OverFallen 15 Feb, 2024 @ 7:25pm 
Currently just crashed the game on startup (no modded enemies)
大只狐狸小夏 20 Oct, 2023 @ 10:51pm 
thank you,can this mod support ai spire mod?it‘s a popular mod only with changing card face
Patonildo 4 Sep, 2021 @ 9:43pm 
you deserved my award
rainawareness 25 Aug, 2021 @ 11:56am 
This is such a brilliant, helpful idea! Thanks for the mod.
CaptainSnafu 26 Jun, 2021 @ 9:03pm 
great !
Jerry  [author] 26 Jun, 2021 @ 8:52am 
Unfortunately modded enemies are not supported. Though if you are a modder and are interested in your monsters to be supported, please message me so I can figure out a way to support other mods.
SolarNougat 26 Jun, 2021 @ 1:18am 
Since this doesn't seem to be addressed in the FAQ - are modded enemies supported?