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The main gimmick is that a special version of meteor gets cast every 6 minutes at every active town centre, destroying it and most of everything around it. You'll have to keep reconstructing TCs as the game goes on, but it's not too tricky to be strategic about that.
I really like the placements and landscaping of the area. Each player gets really tight chokepoints where you can defend easily from land attacks. However, a good chunk of the map is water, so if you're looking to get an advantage, naval supremacy's a good idea. It feels like Highlands a bit.
I've only played it against AI so far, and I'm surprised how well Hard AI react to their TCs getting destroyed. I assumed they'd all just panic and resign, but they continued to hunker down and build up their base after its destruction. They aren't particularly challenging to defeat, but they don't entirely break from the map's scripts.