Garry's Mod

Garry's Mod

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[TFA-VOX] Jason Hunter (BOCW)
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
23.462 MB
27 Jun, 2021 @ 1:29pm
30 Jun, 2021 @ 11:26pm
2 Change Notes ( view )

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[TFA-VOX] Jason Hunter (BOCW)

In 1 collection by multinett
TFA-VOX for COD: Black Ops 1 + Cold War
21 items
Description
"First generation of his family born on US soil; his father served as a translator for US forces during the Korean War. Enlisted 1977, volunteered and passed selection for the US Army Rangers 1979."

A TFA-VOX pack made for another slightly mediocre operator from COD: Black Ops Cold War. Hunter. Enjoy!

Next VOX pack: Portnova(why am i doing this, smh..)

FEATURES:

-220 unique lines.
-Variety lines; lines differ depending on what you spot/kill.
-Bashing; using TFA BASE weapons that support bashing, a special line will play.
-nZombies Support; compatibility with the nZombies gamemode.
-Other lines mentioned in the image above.

WARNING:

THIS VOX PACK IS NOT AUTO-ASSIGNED TO ANY PLAYERMODEL, MEANING YOU HAVE TO ASSIGN IT YOURSELF. THIS IS BECAUSE NO SUCH PLAYERMODEL EXISTS IN THE WORKSHOP. THE PACK IS NAMED "player/operators/vox/hunterbocw". LEARN HOW TO ASSIGN IT HERE.

You can disable the falling sounds if they're too annoying or irritating. You can do this by opening the TFA-VOX menu by typing this in the console: tfa_vox_vgui_open .


REMAINING VOX PACKS:

  • Helen Park from BOCW. (WIP)
  • Yirina Portnova from BOCW.(next)
  • Jada Powers from BOCW.
  • Joseph Bowman from BO1.
  • Russian soldiers from BO1. (WIP)
  • American soldiers from BO1.
  • British commandos from BO1(From campaign mission "Project Nova").
  • German soldiers from BO1(From campaign mission "Project Nova").
  • Cuban soldiers from BO1(From campaign mission "Operation 40").
  • VC soldiers from BO1.
  • ???
A reminder that seasonal BOCW operators will most likely not be made due to complicated reasons.

CREDITS:

Treyarch: Audio files(assets) from COD:BOCW.

TFA: The base TFA-VOX addon and the template code for creating vox packs.

multinett: Everything else(coding, extraction, compilation).

The M1911 used in the screenshot is from this addon

Please consider giving a thumbs up if you enjoy my expression packs. Thank you!
8 Comments
Crafty_dann>:) 15 Jul, 2022 @ 3:41pm 
its ok
multinett  [author] 11 Jul, 2022 @ 1:03am 
It's an ancient bug that I don't have time to fix. Sorry.
Crafty_dann>:) 10 Jul, 2022 @ 11:22pm 
it also happens to the stone vox
Crafty_dann>:) 15 Jun, 2022 @ 8:26pm 
why does the nzombies version of him sound like adler
Crafty_dann>:) 13 Jun, 2022 @ 3:23am 
can you make a playermodel please
multinett  [author] 30 Jun, 2021 @ 11:28pm 
Its fixed now, thanks for reporting! :)
multinett  [author] 30 Jun, 2021 @ 11:18pm 
Oops, lemme fix that really quick.
Ciel Freeman 30 Jun, 2021 @ 6:05pm 
Failed to load sound "vo\jasonhunter\radial\sorryjongun\hntr_rad_sorry_01.wav", file probably missing from disk/repository
Failed to load sound "vo\jasonhunter\radial\thankyoujongun\hntr_rad_thanks_01.wav", file probably missing from disk/repository
Failed to load sound "vo\jasonhunter\radial\thankyoujongun\hntr_rad_thanks_02.wav", file probably missing from disk/repository
Failed to load sound "vo\jasonhunter\radial\sorryjongun\hntr_rad_sorry_02.wav", file probably missing from disk/repository


looks like some of the directory text for the voice lines may be missing, or linked correctly in the code