Space Engineers

Space Engineers

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Serpent Arms Missile Storm I ( Discontinued
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
215.694 MB
29 Jun, 2021 @ 12:25pm
27 Jul, 2021 @ 2:32am
2 Change Notes ( view )

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Serpent Arms Missile Storm I ( Discontinued

In 2 collections by Kreeg
Serpent Arms
7 items
WeaponCore 2022 | Notable Weapon Mods
69 items
Description
Discontinued :
WeaponCore has made it clear, it is hostile to modders who try to maintain their works.
Every month, these Files have been damaged, and no assistance or support given to make the work repairing them was ever given.
Entire backend sections changed, and invalidated prior knowledge and Codework, resulting in this mod and every other mod I made needing to be repaired.
Constantly with no Warning, causing any Mod to be effectively unstable.
I can not spend the time, on over 45 mods to repair them every month.

-----------

Serpent Arms
Welcome back to Serpent Arms, an Gauss-Technology Themed Set, using WeaponCore.
This Expansion, (Which does not require the original), adds Launchers & Anti-Missile-Turrets, with ranges from 1.5km (SRM), and a max range of 12km (ERM).
These missiles, have several flavors from high-explosive, to EMP, Gyro-Disablers and Shield-Peneration types.
AMS provided, is several types, including the flexible AMS IV, unlike the Original's single AMS, an Anti-Torpedo type.


Survival & Build States; Soon.
I'm working on the original's, and this sets at the same time, to get the construction style right'

Contents
  • Altros Launcher, Anti-Fighter \ Small-grid Missile, 3km
  • Mercury Launcher, Medium Missile (Explosive & EMP Variants), 5km
  • Immoltater Launcher, Medium Missile (High Explosive), 5km
  • Craven Launcher, Kinetic Swarm Missile, 5km
  • Hunt Launcher, Medium Short-Range Missile, 1.5km
  • ATM-I Launcher, Extended-Range Missile, 12km
  • AMS II, Flare AMS, 3km
  • AMS III, Kinetic AMS, 2km
  • AMS IV, Fixed-Arc AMS with Explosive-Round Option, 2.5km


Features
  • WeaponCore Systems
  • Full Skin-Support
  • Animated Missile Launch
  • Missile Focus
  • Gauss Flavor



Appreciations & Addressing
As this is a Weapon-Core mod, that means the Core systems are Built by Darkstar, Derekt And CriegWarfare, with Whiplash Help for Targeting.
Here is Weapon-Core Directly: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1918681825

Mexpex has been on the forefront for Weapon-Core Testing & help, so here's his latest WC Mods, you should check out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920388300

Nukeguard, also has been developing for Weapon-Core, and has handled several of the Graphics for the Core, Here's some of his latest: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1919124745

Pilft, is another WeaponCore Modder, and has an Excellent selection with his new Railguns, check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016817336

Wortho, also has WeaponCore Dakka: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2022951500

AutoMC is also working with the core, and handles directly the Discord housing the great project, Check out his workshop here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841717947



Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
21 Comments
Bodyboarder2528 16 Oct, 2022 @ 4:18pm 
hoping this gets updated soon for Survival
anderdingus 8 Apr, 2022 @ 6:50pm 
Ok thanks for quick response, also I had no clue what ams meant before lol
Kreeg  [author] 8 Apr, 2022 @ 6:45pm 
Most of my weapons have their descriptions list their damage to the general targets, as target-painter exists, as does other methods of manual fire or accidentally flying into the weapons-fire.
The same description in-game also lists it as an AMS, or anti-missile-system
anderdingus 8 Apr, 2022 @ 6:42pm 
@Kreeg Thank you i was so confused, also why does it list grid damage values?
ATF_Coldblooded Carebear || 8 Apr, 2022 @ 4:11pm 
Quick question ... those ATM missile, how much money they deliver per missile??



Ok, i'll let myself out.!
Kreeg  [author] 8 Apr, 2022 @ 3:54pm 
AMS units target missiles', often ones that are locked onto the parent grid.
anderdingus 8 Apr, 2022 @ 2:54pm 
what do the HMG target cuz for me they arnt targetting anything. Projectiles are the only thing i havent tested to not work
ATF_Coldblooded Carebear || 26 Mar, 2022 @ 12:44am 
@Kreeg do take your time. Nothing is worth ruining our health for specially for a game…
Kreeg  [author] 25 Mar, 2022 @ 9:16pm 
I'm currently rebuilding a lot of Serpent Arms, most of which includes survival capabilities.
Its been several times delayed so I can't give dates as I'm a bit overworked.
El Doggo the Exhausted Pigeon 25 Mar, 2022 @ 8:05pm 
Hey Kreeg, any update on when this pack will be survival ready?