RimWorld

RimWorld

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Nature's Pretty Sweet (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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22.568 MB
30 Jun, 2021 @ 7:09am
8 Apr @ 11:13am
33 Change Notes ( view )

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Nature's Pretty Sweet (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of tkkntkkns mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1211694919

- Since the original had a lot of reported bugs Id appreciate anyone to try this version out and report back any issues. Ive fixed various bugs but the design of the mod is still the same.
- Reduced the amount of barnacles spawned to more sensible levels
- Added support for Rimbrellas!



[dsc.gg]
[github.com]


Full description! (I'm out of space here)[www.kamicomics.com]

Dec 1 - Bug fix update and a few new things, see git, notes on update, or full description for deets

TKKNTKKN's Nature's Pretty Sweet makes the environment in RimWorld a unique and dangerous force to be reckoned with. The mod adds additional terrain elements, weather and biomes. It also updates the map in response to weather, giving a more wild, untamed and alive feeling to the world. Finally, it adds a variety of plants, springs, and other things (like barnacles) to the world, working to make each biome look and feel completely unique.

Requires a new save.* Some of the weather effects might cause a little bit of lag (at high speeds or if you're really zoomed out) but you can turn them off in the options. Map generation, your first save, and loading saves should take slightly longer than usual.

Most new elements will generate in the standard biomes, but there are some biomes that guarantee new features, and a few elements are ONLY available in some biomes. Most of the elements were directly inspired by places I've camped in the US.

There are also new resources, items, dangers, natural protection from raids and other effects. Resources can be harvested to get items, which can be sold or consumed.

The amount of additions and compatiability is too long to list here, so here's the full list![www.kamicomics.com]

Compatability
Should be compatible with most other mods, unless they affect map/world generation.
I'm adding compatability patches as people request them. Currently have:
Vegetable garden
AnimalCollabProj
Rainbeau's bridges

Added:

Weather:
  • Soil and sand will darken when wet. Wet sand and soil increase fertility. Deserts will see a lot of growth after it rains.
  • Puddles form after rainfall and snow melt.
  • Rivers flood from rain, and are higher in the spring and lower in the fall.
  • Water freezes in the winter.
  • New weather:
    • Dust Storms (deserts only)
    • Overcast
    • Windy
    • Volcanic Ash
  • New Effects:
    • Frost on ground and plants
    • Snow appears on trees and bushes
    • You can see pawns' breath in the cold
    • Pawns wear a path through snow and frost
    • Pawns pack soil down into paths, and make stone smooth by walking on it.
  • Misc New Stuff:
    • Pawns can swim and will use water to cool off if overheated
    • Wild versions of a lot of crops that replace berries in certain biomes (for example, wild corn in the desert, wild rice in the marsh)

New Biomes: See full description for details![www.kamicomics.com]
  • Desert Salt Flats - desert with salt flats; allows harvesting and selling salt
  • Redwood Forest - rich forest with a lot of rain and huge redwood trees
  • Volcanic Fields - lava fields and lava rock; dangerous.
  • Desert Oasis - desert with a single spring surrounded by a lot of rich soil
  • Prairie Grasslands - grasslands with almost no trees or rocks, but a lot of nice soil.
  • Savanna - grasslands with more trees, tons of animals. Has seasonal rain and herd migration

    Reworked Biomes:
  • Desert, Arid Shrublands, Extreme desert
    • Added new weathers (dust storm)
    • Added new events (dust devils, superblooms, etc)
    • Added a ton of new plants (cacti, ocotillo, etc). These plants will bloom after a rainfall
  • All other biomes have seasonal weather, diseases and events
  • Almost all other biomes will spawn springs, and have tides and flooding


  • New terrains:
    • Lava
    • Lava rock
    • Salt Fields
    • Salted Earth
  • New building material: Lava rock blocks, amber, petrified wood
  • New terrain: Lava. Impassable terrain, but it generates heat.

    Reworked Elements:
    • Beaches
      • Tides - very large bodies of waters will rise and fall like tides and waves.
      • Junk, shells and treasure might be left behind on the shore. They will wash away if not collected before the next tide.
    • River banks
      • River banks will flood in the spring and recede in the fall
      • Rivers will flood after a large rainstorm or snow melt.
      • Rivers will leave behind rich soil after flooding.
      • Adds water plants

    New elements:
    • Hot springs:
    • Surrounded by rich soil and healroots, plus water plants
    • Usually spawns next to a river/creek/etc.
    • Resting in a hot spring will temporarily reduce pain and exhaustion.
    • Gives off a small amount of heat.
  • Cold spring:
  • Surrounded by rich soil and ambrosia, plus water plants
  • Usually spawns next to a river/creek/etc.
  • Resting in a cold spring will temporarily reduce pain and give joy.
  • Gives off a small amount of chill.
  • Inspired by Crystal Springs and Blue Springs, FL

And a ton of minor additions to make the world feel more alive! Read them here![www.kamicomics.com] Archived page[web.archive.org]

If you like this mod, consider visiting the actual National and State Parks. Visitor numbers are really important, and these features all look waaaay better in real life :)

*Currently requires a new game, because the biomes are generated when your world is generated. If you don't care about that, there's an option called "LEAVE ALONE: Regen cell lists". Click it, save and reload your file. Then uncheck it and save again. This will give you weather effects and tides. I use this option for debugging and resetting maps on my end. It's not tested or supported. Use at your own risk.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: environment, weather, biomes
Popular Discussions View All (4)
30
1
14 May @ 11:48pm
I'm working on a bug-free, simplified version of this mod, but need feedback first!
Alexis Popcorn
1
28 Aug, 2023 @ 7:18pm
Every tick this error...
Enrico
1
27 Sep, 2021 @ 3:27pm
Errors with majestic trees mod
Bored
407 Comments
kurwaffle 20 hours ago 
will this have an update?
Mlie  [author] 25 Jun @ 6:54am 
@VitaKaninen I dont have any such plans but the source is open if anyone wants to do it.
VitaKaninen 25 Jun @ 6:43am 
Do you think you could make a standalone that only has the Redwood trees, and nothing else? I love the super tall trees, but I don't want to install this mod just for the trees, and I also like them to spawn in other biomes beside the redwood forest.
Mlie  [author] 25 Jun @ 3:59am 
@sebo2203 Yes, obviously I will not enable duplicate features if the DLC is active
sebo2203 25 Jun @ 3:53am 
What if I will have the DLC but I do not want to have two identical features running on my game at the same time? (DLC features and this mod features)

Hopefully I will be able to change that in the settings and only use this mod for all the things the DLC wont cover.
Mlie  [author] 25 Jun @ 3:51am 
@sebo2203 I will probably keep this updated, at least those features that are otherwise locked behind dlc
sebo2203 25 Jun @ 3:38am 
@Mlie
But I am gonna miss things like the frost... the paths... and other features.
I really hope you are still going to implement some of the features of this mod into 1.6
比烧酒 25 Jun @ 12:33am 
The various functions of the mod feel like they have been absorbed by version 1.6.
Mlie  [author] 23 May @ 9:40am 
@ewaggs99 However, I updated a mod called Simply More Bridges that lets you build bridges of any such material
ewaggs99 23 May @ 8:39am 
@Mlie ohh well that makes sense lol thanks!