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Pirate Camps Test
   
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Content Types: Mod, Structures, Creatures
File Size
Posted
Updated
452.330 KB
1 Jul, 2021 @ 1:19pm
15 Aug, 2021 @ 6:39am
6 Change Notes ( view )

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Pirate Camps Test

Description
MOD ID: 2533951464

Test branch that adds a pirate scout that spawns a claimable pirate camp.
Currently, the pirate scout has to be manually spawned in or added into spawn entry configs in the game.ini.

Still being tested.
Please wait a for release branch.
Popular Discussions View All (2)
0
14 Aug, 2021 @ 1:13pm
PINNED: Issues Found
Sal_Mohn
16 Comments
Sal_Mohn  [author] 8 Jun, 2022 @ 4:50am 
Cool! I'll check em out :D

I'll hit you up through your discord again once I get off my bum and fix my account debacle lol
Amalgamaniac 7 Jun, 2022 @ 3:55pm 
@Yahoihoi Yea that was me xD
I was making a PixArk mod for Ark at one point (may or may not revisit it)

I've currently got a Pokemon mod up for Atlas. May or may not do other mods as well, but that's currently my primary focus
Sal_Mohn  [author] 7 Jun, 2022 @ 3:33pm 
At the moment, the scout npc checks some basic stuff and spawns one of the vanilla camp actors found in the devkit.

I need to return to this one, but I must finish with my merchants mod first.

btw, I think I had you on discord?

I lost access to my discord account (authenticator issues) and have to delete it and make a new one. discord support :/ it's on my to do list.
Amalgamaniac 7 Jun, 2022 @ 3:10pm 
This is a genuine question:
How does this differ from the default setting in Atlas to allow pirates and claimable camps to spawn? Does this work more consistently? I know the pirates that come with the game sometimes have a tendency to fall through the world or to have camps and structures spawning on top of each other (literally knocked down a door one time to find another door with full health waiting for me haha)
Rex 3 May, 2022 @ 10:18pm 
mod works without crashing server however npcs die on restart and claiming camps can cause alot of clutter on servers must be a way to delete them without using server decay and admins if the dev isnt working on this anymore id like the source code so i can continue the work
Giacomo 17 Apr, 2022 @ 4:25pm 
Couldn't you make these pirates spawn instead of something like alpha chickens, being rare yet spawns pretty much everywhere. If they would auto spawn like that, it would make it much more user friendly.
Slakjaw 14 Nov, 2021 @ 8:50am 
Man, I just wanna say thank you for all your efforts with all these mods you are making. And I love that you are working on this one. Thank you!
monkey child 9 Nov, 2021 @ 1:15pm 
if you would be willing to make some extra tweaks on this mod, my discord is Mikkel#7484. Ill make it worth you while:)
Sal_Mohn  [author] 9 Nov, 2021 @ 1:12pm 
Aight, it's mostly to see if the mod is correctly installed and active in your world.

If it spawns, then it's only a matter of figuring out all the correct spawn entries for the ocean map so they show up naturally.

If not, then there might be something to be adjusted in nitrado for it to work.
monkey child 9 Nov, 2021 @ 12:54pm 
I see.. ill try and use the code you gave. I´ll let you know later if it worked!:)