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I'll hit you up through your discord again once I get off my bum and fix my account debacle lol
I was making a PixArk mod for Ark at one point (may or may not revisit it)
I've currently got a Pokemon mod up for Atlas. May or may not do other mods as well, but that's currently my primary focus
I need to return to this one, but I must finish with my merchants mod first.
btw, I think I had you on discord?
I lost access to my discord account (authenticator issues) and have to delete it and make a new one. discord support :/ it's on my to do list.
How does this differ from the default setting in Atlas to allow pirates and claimable camps to spawn? Does this work more consistently? I know the pirates that come with the game sometimes have a tendency to fall through the world or to have camps and structures spawning on top of each other (literally knocked down a door one time to find another door with full health waiting for me haha)
If it spawns, then it's only a matter of figuring out all the correct spawn entries for the ocean map so they show up naturally.
If not, then there might be something to be adjusted in nitrado for it to work.